Yuugado - Betting Rules

The Sports Rules set out below must be read in conjunction with the General Terms and Conditions and the Sports Specific Rules (found below from Section 2 onwards).
To the extent that there is any inconsistency between the Terms and Conditions, the Betting Rules, the Privacy Policy and any of the Sports Rules, the Terms and Conditions shall prevail.
In these Betting Rules, Yuugado is referred to as ‘Yuugado’, ‘us’, ‘we’ or ‘our’ and you are referred to as ‘you’ or ‘your’.
This section 1 is referred to Yuugado General Terms and Conditions Section 6.
For those bets placed before 2025.7.1. 03:00 JST, the applied Sports betting rules is here.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of football matches (except for the bets “which team will perform kick-off” and “bets on the number of minutes which will be added to the end of match (the half) by referee”).
Bets on football matches are accepted for regular time only unless otherwise specified. Results recorded in extra-time and penalties are not taken in to account when calculating bets on outcomes proposed for regular time.
The regular time for football matches is set to 90 minutes (two halves of 45 minutes each). The matches can be also held in the following formats: 2×10 (2 halves of 10 minutes each) and 2×12 (2 halves of 12 minutes each).
If football matches are played in a different format, it will be noted in the Line. The format of the game may also change during the match. In such cases, the possible change in format will be noted in the Line.
For football matches of 90 minutes that are interrupted and cannot be continued or finished within 24 hours, the match is considered completed if the 70th minute of the match had already started. For football matches of 20 minutes that are interrupted and cannot be continued or finished within 24 hours, the match is considered completed if the 16th minute of the match had already started. For football matches of 24 minutes that are interrupted and cannot be continued or finished within 24 hours, the match is considered completed if the 19th minute of the match had already started.
If the event has been interrupted and is considered incomplete, bets on outcomes which have been already determined at the time of its interruption and do not depend on the result of the event, are calculated as normal. All other bets are calculated with odds of 1.00.
In the case where a match does not take place (does not start at all) for any reason and technical victory (loss) is registered in the match, the match is considered failed and all the bets made on the match are calculated with the odds of 1.00.
In the case where a started match is interrupted at any moment and does not continue, and technical victory (loss) is registered according to the official information, then bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered when the match was interrupted.
In the case of interrupted matches where, due to lack of information about the interruption of the match, the acceptance of bets was not suspended, and bets were accepted after the interruption of the match, all such bets are calculated with odds of 1.00. The actual time of match interruption, according to official information, is recorded in real time, and bets made after that time are calculated with odds of 1.00. For example, if, according to the official information, the match was interrupted in the second half at the 75:46 minute, but due to the lack of information, bets were accepted until the 78:29 minute of the match, then in this case the actual time of match interruption is recorded in real time (for example, the 75:46 minute of the match was 22:46:00 in real time) and all bets made after that time are calculated with odds of 1.00.

Result

Predict which team will be the winner of the match. The following betting options are available:
Win 1 – Team 1 will win the match
Win 2 – Team 2 will win the match
X – the match will end in a draw

Double Chance

Predict two possible match results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Draw No Bet

Predict which team will be the winner of the match; however, if match ends in a draw, the bet will be refunded.

Total Goals

Total

Predict whether the total number of goals scored during the match will be over or under the specified value. The following betting options are available:
Total: Over – the total number of goals scored during the match must exceed the specified value. If the total number of goals scored equals the specified value, the bet is refunded.
Total: Under – the total number of goals scored during the match must be lower than the specified value. If the total number of goals scored equals the specified value, the bet is refunded.

Total Team 1/Team 2

Predict whether the total number of goals scored during the match by the specified team will be over or under the specified value. The following betting options are available:
Total Team 1: Over/Under – the total number of goals scored by Team 1 in the match will be over or under the specified value.
Total Team 2: Over/Under – the total number of goals scored by the Team 2 in the match will be over or under the specified value.

Handicap

Predict whether the chosen outcome will win once the selected handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.
For example, Handicap 2 (2): the bet is placed on Team 2 (Away Team) with a +2 handicap.
If the match ends with the score 2:1 – the score after the handicap is applied is 2:3 and therefore the bet is won.
If the match ends with the score 3:0 – the score after the handicap is applied is 3:2 and therefore the bet is lost.
If the match ends with the score 2:0 – the score after the handicap is applied is 2:2 and therefore the bet is refunded.
For example, Handicap 1 (-2): the bet is placed on Team 1 (Home Team) with a -2 handicap.
If the match ends with the score 4:1 – the score after the handicap is applied is 2:1 and therefore the bet is won.
If the match ends with the score 2:1 – the score after the handicap is applied is 0:1 and therefore the bet is lost.
If the match ends with the score 4:2 – the score after the handicap is applied is 2:2 and therefore the bet is refunded.

Teams to Score

Both Teams to Score

Predict whether both teams will score in the match.

Team 1/Team 2 to Score

Predict whether Team 1 or Team 2 will score during the match.

Only One Team to Score

Predict whether only one team will score in the match.

First Goal

Predict which team will score the first goal. The following markets are available:
1 to score: first goal must be scored by Team 1.
2 to score: first goal must be scored by Team 2.
No goal: neither team must score in the match.
If only one goal is scored in the match, it is considered both the first and the last goal.

Next Goal

Predict which team (or no team) will score the specified goal in the match. The following betting options are available:
Team 1 (2) – Team 1 will score the second goal in the match.
Team 2 (2) – Team 2 will score the second goal in the match
No One (2) – No one will score the second goal of the match.

Asian (Double) Total

When you place an Asian Total bet, your bet amount is automatically divided into two equal bets with the same odds, with two different outcomes. Here, the outcome of one bet will be the number when 0.25 is added to the stated value. The outcome of the other bet will be the number when 0.25 is subtracted from the stated value.
There are four possible outcomes for bets placed on Asian (Double) Total markets.
Won
Lost
Half-lost, half-return
Half-won, half-return
For example, a bet on Total Over (0.75) at odds of 2.50. If the bet amount is 100, the bet is divided into two bets of 50: Total Over (0.5) with bet amount 50 and odds of 2.50 and Total Over (1) with bet amount 50 and odds of 2.50.
All possible outcomes of the above example are as follows:
Total Over (0.75) – won: both Total outcomes (Total Over (0.5) and Total Over (1)) are won, if the score is 0:2, for example. Bet amount is 100 and odds are 2.50. Won amount is 100 x 2.5 = 250.
Total Over (0.75) – lost: both Total outcomes (Total Over (0.5) and Total Over (1)) are lost, if the score is 0:0, for example.
Total Over (0.75) – Half-won, half-return: one Total outcome is won, and the other Total outcome is returned. For example, with a score of 1:0, the bet on Total Over (0.5) is won and the bet on Total Over (1) is returned. The win amount is calculated using the following formula: Bet Amount x (Odds + 1) / 2. Therefore, to calculate the win amount for the bet in the above example, it will be 100 x (2.5 + 1) / 2 = 175.
For example, a bet on Total Under (1.75) at odds of 1.50. If the bet amount is 100, the bet is divided into two bets of 50: Total Under (1.5) with bet amount 50 and odds of 1.50 and Total Under (2) with bet amount 50 and odds of 1.50.
All possible outcomes of the above example are as follows:
Total Under (1.75) – won: both Total outcomes (Total Under (1.5) and Total Under (2)) are won, if the score is 0:1, for example. Bet amount is 100 and odds are 1.50. Won amount is 100 x 1.5 = 150.
Total Under (1.75) – lost: both Total outcomes (Total Under (1.5) and Total Under (2)) are lost, if the score is 0:3, for example.
Total Under (1.75) – Half-lost, half-return: one Total outcome is lost, and the other Total outcome is returned. For example, with a score of 2:0, the bet on Total Under (2) is returned and the bet on Total Under (1.5) is lost. In this case, the returned amount will be equal to half of the whole bet amount. The whole bet amount is 100, so the returned amount is 50.

Asian (Double) Handicap

When you place an Asian Handicap bet, your bet amount is automatically divided into two equal bets with the same odds, with two different outcomes. Here, the outcome of one bet will be the number when 0.25 is added to the stated value. The outcome of the other bet will be the number when 0.25 is subtracted from the stated value.
There are four possible outcomes for bets placed on Asian (Double) Handicap markets.
Won
Lost
Half-lost, half-return
Half-won, half-return
For example, a bet on Handicap 2 (1.75) at odds of 3.00. If the bet amount is 100, the bet is divided into two bets of 50: Handicap 2 (1.50) with bet amount 50 and odds of 3.00 and Handicap 2 (2.00) with bet amount 50 and odds of 3.00.
All possible outcomes of the above example are as follows:
Handicap 2 (1.75) – won: both handicap outcomes (Handicap 2 (1.5) and Handicap 2 (2)) are won, if the score is 0:1, for example. Bet amount is 100 and odds are 3.00. Won amount is 100 x 3 = 300.
Handicap 2 (1.75) – lost: both handicap outcomes (Handicap 2 (1.5) and Handicap 2 (2)) are lost, if the score is 3:0, for example.
Handicap 2 (1.75) – Half-lost, half-return: one handicap outcome is lost, and the other handicap outcome is returned. For example, with a score of 2:0, the bet on Handicap 2 (2) is returned and the bet on Handicap 2 (1.5) is lost. In this case, the returned amount will be equal to half of the whole bet amount. The whole bet amount is 100, so the returned amount is 50.
For example, a bet on Handicap 2 (-1.75) at odds of 2.00. If the bet amount is 100, the bet is divided into two bets of 50: Handicap 2 (-1.5) with bet amount 50 and odds of 2.00 and Handicap 2 (-2) with bet amount 50 and odds of 2.00.
All possible outcomes of the above example are as follows:
Handicap 2 (-1.75) – won: both handicap outcomes (Handicap 2 (-1.5) and Handicap 2 (-2)) are won, if the score is 0:3, for example. Bet amount is 100 and odds are 2.00. Won amount is 100 x 2 = 200.
Handicap 2 (-1.75) – lost: both handicap outcomes (Handicap 2 (-1.5) and Handicap 2 (-2)) are lost, if the score is 0:1, for example.
Handicap 2 (-1.75) – Half-won, half-return: one handicap outcome is won, and the other handicap outcome is returned. For example, with a score of 0:2, the bet on Handicap 2 (-1.5) is won and the bet on Handicap 2 (-2) is returned. The win amount is calculated using the following formula: Bet Amount x (Odds + 1) / 2. Therefore, to calculate the win amount for the bet in the above example, it will be 100 x (2 + 1) / 2 = 150.

Result and Total

Predict the result of the match and the total number of the goals simultaneously. For such a bet to be won, both the match result and total goals must be predicted correctly.

Result or Total

Predict the result of the match or whether the total number of goals scored during the match will be over or under the specified value. Bets will be calculated as won if at least one of the predictions is correct.

Result and Both Teams to Score

Predict whether both teams will score in the match and the full-time result of the match.

Result or Both to Score

Predict the result of the match or whether goals will (will not) be scored by both teams during the match. Bets will be calculated as won if at least one of the predictions is correct.

Total or Both Teams to Score

Predict whether the total number of goals scored in the match will be over or under the specified value or whether both teams will (will not) score during the match. Bets will be calculated as won if at least one of the predictions is correct.

Correct Score

Predict the exact score of the match at full-time.

Half-Time/Full-Time

Predict the outcomes of the first-half and full-time result of the match simultaneously. For a bet on Half-Time/Full-Time to be won, both outcomes must be predicted correctly.

European Handicap (Three-way Handicap)

Predict the outcome of the match after the selected handicap has been applied to both teams. The following betting options are available:

Win 1 – Team 1 must be the winner of the match after the handicap adjustments are made.

X – the score must be tied after the handicap adjustments are made.

Win 2 – Team 2 must be the winner of the match after the handicap adjustments are made.

For example, Win 1: European handicap (2:1). For this bet to be won, Team 1 must win the match after the handicap of 2 has been added to the Team 1 score, and the handicap of 1 has been added to Team 2 score.

Shots on Target

A shot on target is any clear attempt to score a goal that:
Goes into the net and a goal is given.
Would have gone into the net, but for being saved by the goalkeeper.
Would have gone into the net, but for being stopped by a defender (the opponent’s player) who is the last line of defence with the goalkeeper having no chance of preventing the goal (last line block).
The ball hitting the woodwork (post/bar) is not considered as a shot on target.
An attempt on goal that is blocked by another player who is not the last, but there are other players behind him, is not considered a shot on target.

Shots on target: Result

Predict which team will register the most shots on target during the match or half. The following betting options are available:
Win 1 – Team 1 will register the most shots on target during the match or half
X – the number of shots on target registered by both teams during the match or half will be equal
Win 2 – Team 2 will register the most shots on target during the match or half

Shots on target: Double chance

Predict whether either team will not register the fewest shots on target during the match or half. The following betting options are available:
Win 1 or X – Team 1 will not register the fewest number of shots on target during the match or half
Win 2 or X – the Team 2 will not register the fewest number of shots on target during the match or half
Win 1 or Win 2 – the Team 1 or Team 2 will register the most shots on target during the match or half

Shots on target: Total Over/Under

Predict whether the total number of shots on target during the match or half will be over or under the specified value.

Shots on target: Team Over/Under

Predict whether the total number of shots on target registered by the specified team during the match or half will be over or under the specified value.

Shots on target: H1/H2

Predict which team will register the most shots on target during the match or half after the handicap adjustments have been applied.

Shots

A shot is considered any clear attempt to score a goal that:
Goes into the net
Would have gone towards the goal if the goalkeeper had not saved it or the opponent’s player who was the last player in that moment, had not stopped it.
Would have gone towards the goal but is blocked by a defender behind whom there is (are) another (other) defender(s) or the goalkeeper.
Would have gone over the goal or to the side of the goal if it had not been blocked by the goalkeeper or any other player.
Hits the woodwork.
Goes over the goal or to the side of the goal without being touched by another player.

Shots: Result

Predict which team will register the most shots during the match or half. The following betting options are available:
Win 1 – Team 1 will register the most shots during the match or half
X – the number of shots registered by both teams during the match or half will be equal
Win 2 – Team 2 will register the most shots during the match or half

Shots: Double chance

Predict whether either team will not register the fewest shots during the match or half. The following betting options are available:
Win 1 or X – Team 1 will not register the fewest number of shots during the match or half
Win 2 or X – Team 2 will not register the fewest number of shots during the match or half
Win 1 or Win 2 – Team 1 or Team 2 will register the most shots during the match or half

Shots: Total Over/Under

Predict whether the total number of shots during the match or half will be over or under the specified value.

Shots: Team Over/Under

Predict whether the total number of shots registered by the specified team during the match or half will be over or under the specified value.

Player Markets

To score

Predict whether the specified player:
Will score
Will score the first goal
Will score the next goal in the match
Will not score
Own goals are not taken into account for the calculation of the above bets.
If the specified player does not play at all, bets on the specified player will be refunded.
If the specified player is a substitute, but plays at least 1 second on the field, the player is considered to have played in the match and all bets on the specified player are calculated accordingly. For example, if a bet is placed on a player that starts the match as a substitute to score the first goal, and this player is later brought on to the pitch after the first goal is scored, the bet is calculated as lost, as the player has played in the match and did not score the first goal.

Assists: Over/Under

Predict whether the total number of assists made by the specified player will be over or under the specified value.
The last touch of the ball (the pass, the kick that results in a pass, or any other touch), which results in the player who received the ball to score a goal in the opponent’s goal without a decisive touch of the ball by any of the opponent’s players is considered as an assist. An assist can be also assigned to the player who participated in the primary assist or who had made a pass before another player made the primary assist if the actions of the latter had significance in scoring a goal in the opponent’s goal.
Own goals directly scored (without an assist,) free kicks, goals scored directly from a corner kick, as well as direct penalty kicks are not considered as assists. An assist is also not considered in the case when the player himself performs “an assist” i.e. manages to score a goal in the opponent’s goal after a solo run or dribbling.
Bets made on assists are calculated according to the official sources available in table of references.

Shots on target: Over/Under

Predict whether the total number of shots on target registered by the specified player will be over or under the specified value.
A shot on target is any clear attempt to score a goal that:
Goes into the net and a goal is given.
Would have gone into the net, but for being saved by the goalkeeper.
Would have gone into the net, but for being stopped by a defender (the opponent’s player) who is the last line of defence with the goalkeeper having no chance of preventing the goal (last line block).
The ball hitting the woodwork (post/bar) is not considered as a shot on target.
An attempt on goal that is blocked by another player who is not the last, but there are other players behind him, is not considered a shot on target.

Shots: Over/Under

Predict whether the total number of shots registered by the specified player will be over or under the specified value.
A shot is considered any clear attempt to score a goal that:
Goes into the net
Would have gone towards the goal if the goalkeeper had not saved it or the opponent’s player who was the last player in that moment, had not stopped it.
Would have gone towards the goal but is blocked by a defender behind whom there is (are) another (other) defender(s) or the goalkeeper.
Would have gone over the goal or to the side of the goal if it had not been blocked by the goalkeeper or any other player.
Hits the woodwork.
Goes over the goal or to the side of the goal without being touched by another player.

Interceptions: Over/Under

Predict whether the total number of interceptions registered by the specified player will be over or under the specified value.
An interception is an action performed by a player on the field (on the field, not in the air), in which the player steals the ball from the opponent, who clearly had control of the ball prior to the performed interception of the ball. Regardless of whether the interception is effective or ineffective, the interception is considered to have occurred. An effective interception is when the player, who steals the ball from the opponent, controls the ball or the ball is controlled by his team. An ineffective interception is when the player, who intercepts the ball, loses it immediately after the interception, and the ball is again in the possession of the opposing team.

Cards Markets

Predict the number of yellow or red cards during the match.
If the same player receives two yellow cards in a match and therefore a red card, the second yellow card is not taken into account in the calculation of bets; the second yellow card is regarded as the red card.
For calculation of bets made on sending offs and cautions, only the ones awarded to the players directly involved in the play at that moment are considered. The exception is when the referee gives a yellow or red card to the player during the break, who has played the first half and hasn’t been substituted yet. In this case, the given yellow or red card is taken into account for the calculation of bets made on sending offs and cautions (the card given during the break is considered to be given during the second half, and the minute is considered to be the 46th).
Sending offs and cautions awarded to the players that started the match but were substituted, the coach or coaching staff are not taken into account for the calculation of bets on sending offs and cautions. Sending offs and cautions awarded after the final whistle are not taken into account during the calculation of bets.
The recorded time of sending offs or cautions is considered the time when the referee shows the yellow or red card to the player.

Yellow Cards: Over/Under

Predict whether the total number of yellow cards in the match will be over or under the specified value.

Yellow Cards: H1/H2

Predict whether Team 1 or Team 2 will receive the most yellow cards after the handicap adjustments have been made.

Yellow Cards: Odd/Even

Predict whether the total number of yellow cards in the match will be odd or even.

Team First Caution

Predict which team (a player of) will receive the first yellow card in the match (or half) or if the two teams will receive the first yellow card simultaneously.
If according to the official match report, two teams received the first yellow card at the same minute of the same playing situation, and this outcome was not offered, bets on Team 1 or Team 2 to receive the first yellow card will be refunded.

Card Points

Predict the number of card points in the match.
The cards received by the players during the match are calculated as follows: a yellow card counts as 1 (one) point, and a red card counts as 2 (two) points. In the case of a sending off, the second yellow card received by the same player is not taken into account in the calculation of bets on card points. Thus, for the card received by each player, the player’s team is awarded with 1 (one) point if the player receives one yellow card, and 2 (two) points if the player receives one red card, and 3 (three) points if the player having one yellow card, receives a red card or receives a second yellow card, no points are awarded for the second yellow card, points are awarded for the red card.

First Yellow Card Minute

Predict the time range in minutes, during which the first yellow card will be awarded.

Sending Off

Predict whether a player will be sent off during the match.

Sending Off: Team 1/Team 2

Predict whether a player from Team 1 or Team 2 will be sent off.

1st Half/2nd Half: Sending Off

Predict whether there will be a sending off during the 1st half or the 2nd half of the match.
A sending off refers to a situation when a referee removes a player from the field of play because of a serious violation.

Sending Off: Over/Under

Predict whether the total number of sending offs in the match will be over or under the specified value.

Corner Markets

Number of corners

Predict the number of corner kicks taken in the match. The following betting options are offered:
Corners Over/Under: predict whether the total number of corner kicks taken in the match is over or under the specified value.
Corners H1/H2: predicted whether team 1 or team 2 will take the most corner kicks after the handicap adjustments are made.
Corners Result Win 1/Win 2: Predict which team will take the most corner kicks in the match.
Corner Result Draw: predict whether the number of corner kicks taken by both teams will be equal.
A corner kick is considered performed only when the ball is played in from a corner kick point. The recorded time of a corner kick is considered as the time when the corner kick is awarded by referee. If the corner kick was awarded, but was not performed, it is not taken into account for the calculation of bets on corner kicks.
In case the referee decides to replay a corner kick, for the purposes of calculation of bets on corner kicks, the first corner is not taken in to account, the replayed corner kick is considered instead.

1st Corner

Predict which team will take the 1st corner kick of the match. If there were no corner kicks in the match and the market for ‘no corners’ was not offered, then bets on the 1st corner will be refunded.

1st Corner Minute

Predict whether the minute of the first corner kick will be before or after the specified value.

Last Corner

Predict which team will take the last corner kick of the match.

Next Corner

Predict which team will take the next corner kick after the bet has been placed. If the market for neither team to take the next corner kick is not offered, and there are no further corner kicks after the bet was placed, then bets on Team 1 and Team 2 to the take the next corner are refunded.

Corner From All Four Sides

Predict whether during the match, corner kicks will be taken from all four sides of the field.

Woodwork Markets

Woodwork: Result

Predict which team will hit the woodwork the most during the half or match. The following betting options are available:
Win 1 – Team 1 will hit the woodwork the most during the match
X – the number of times both teams hit the woodwork during the match will be equal
Win2 – Team 2 will hit the woodwork the most during the match

Woodwork: Handicap

Predict which team will hit the woodwork the most during the half or match after the handicap adjustments have been applied. The following betting options are available:
Handicap 1 – Team 1 will win (not lose) considering the number of times they hit the woodwork
Handicap 2 – Team 2 will win (not lose) considering the number of times they hit the woodwork

Woodwork: Over/Under

Predict whether the number of times the woodwork is hit will be over or under the specified value.
The woodwork is considered hit when the ball remains in the game after touching the goalpost/bar.
The woodwork is considered not hit in the following cases:
If the referee has stopped the game before the ball has touched the goalpost/bar.
If the ball has touched the goalpost/bar and has left the field (has not touched any player or the referee before being outside the field)
After touching the goalpost/bar a goal has been scored (after touching the goalpost/bar the ball has not touched any player or the referee but has ended up in the goal).
In all other cases, it is counted as a hit woodwork.
If the ball touches the goalpost, then the bar, or vice versa, or the goalpost and bar at the same time, it is considered that the ball has hit the woodwork once, if after the first touch the ball has not touched any player or the referee.

Goal Markets

Double

Predict if the same player will score two goals in match. Own goals do not count.
The same player must score precisely two goals, but not more, in the match.

Hat-trick

Predict if the same player will score three times in the match. Own goals do not count.
The same player must score precisely three goals, but not more, in the match.

Poker

Predict if the same player will score four times in the match. Own goals do not count.
The same player must score precisely four goals, but not more, in the match.

Penta-trick

Predict if the same player will score five times in the match. Own goals do not count.
The same player must score precisely five goals, but not more, in the match.

Penalty Markets

Penalty bets are calculated considering regular time only, unless otherwise stated.

Penalty: Yes/No

Predict whether at least one penalty will be taken during the match.

Penalty: Over/Under

Predict whether the number of penalties taken during the match will be over or under the specified value.

Penalty to be scored by Panenka Kick

Predict whether a penalty will be taken during the match using the Panenka Kick technique. The Panenka Kick is a penalty kick delicately chipped into the back of the net once the goalkeeper has prematurely dived to one side of the goal.

To Miss a Penalty

Predict whether the team on which the bet is placed will miss a penalty during the match. ‘To miss a penalty’ means ‘to take a penalty and not score from it’. If during the match no penalties are taken, bets are considered lost.

To Score a Penalty

Predict whether the team on which the bet is made will score a penalty during the match. ‘To score a penalty’ means ‘to take and score from a penalty’. If during the match no penalties are taken, bets are considered lost.

Penalty Shoot-Out: Will there be ‘sudden death’?

Predict whether after the penalty shoot-out, the match will go to a ‘sudden death’ round (when 11 or more penalties are performed).
If the penalty shoot-out is not performed in the match, bets on this market are refunded (calculated with odds of 1.00).

Offsides

Predict the number offsides given during the match.
A player is in an offside position if he/she is in the opposing team’s half of the field and also nearer to the opponent’s goal line than both the ball and the second-last opponent while being involved in the active game.
The following betting options are available:
Offsides Over/Under: predicted whether the total number of offsides given in the match are over or under the specified value.
Offsides H1/H2: predict which team will commit the most offsides during the match after the handicap adjustments have been applied.

Fouls

Predicted the number of fouls given during the match.
A foul is an act committed by a player, which is deemed by the referee to be unfair, and a free kick is awarded and taken.
If a foul is awarded but the resulting free kick is not taken, the foul is not taken into account for the calculation of bets.
In cases where the referee instructs that a free kick must be retaken, the initial event is not considered. The replayed event is considered for the calculation of bets.
The following betting options are available:
Fouls Over/Under: predict whether the total number of fouls during the match will be over or under the specified value.
Fouls H1/H2: predict which team will commit the most fouls during the match after the handicap adjustments have been applied.

Substitution Markets

First Substitution

Predict which team will make the first substitution. The following betting options are offered:
1st Substitution Team 1: for the bet to be won, the 1st substitution must be made by Team 1.
1st Substitution Team 2: for the bet to be won, the 1st substitution must be made by Team 2.
1st Substitution both teams at the same time: for the bet to be won, both teams must make the 1st substitution at the same time.
1st Substitution: no one: for the bet to won, no substitutions must be made in the match.
1st Substitution: in the 1st half: for the bet to be won, the 1st substitution must be made in the 1st half.
1st Substitution: at half time: for the bet to be won, the 1st substitution must be made at half time.
1st Substitution: in the 2nd half: for the bet to be won, the 1st substitution must be made in the 2nd half.

Substitution Total

Predict whether the total number of substitutions will be over or under the specified value.

Substitute to Score

Predict whether replacing players will score. Bets can be placed on yes/no or over/under.

Statistics Markets

Interceptions: Result

Predict which team will register the most interceptions during the match or half. The following betting options are available:
Win 1 – Team 1 will register the most interceptions during the match or half
Win 2 – Team 2 will register the most interceptions during the match or half
X – the number of interceptions registered by both teams during the match or half will be equal

Interceptions: Handicap

Predict which team will register the most interceptions during the match or half after the handicap adjustments have been applied. The following betting options are available:
Handicap 1 – Team 1 will register the most interceptions during the match or half after the handicap adjustments have been applied
Handicap 2 – Team 2 will register the most interceptions during the match or half after the handicap adjustments have been applied

Interceptions: Total Over/Under

Predict whether the total number of interceptions registered during the match is over or under the specified value.

Interceptions: Team Over/Under

Predict whether the total number of interceptions registered by the specified team during the match is over or under the specified value.
An interception is an action performed by a player on the field (on the field, not in the air), in which the player steals the ball from the opponent, who clearly had control of the ball prior to the performed interception of the ball. Regardless of whether the interception is effective or ineffective, the interception is considered to have occurred. An effective interception is when the player, who steals the ball from the opponent, controls the ball or the ball is controlled by his team. An ineffective interception is when the player, who intercepts the ball, loses it immediately after the interception, and the ball is again in the possession of the opposing team.

Passes Completed (%)

Predict whether the percentage (%) of passes completed during the match is over or under the specified value.

Short Passes Completed (%)

Predict whether the percentage (%) of short passes completed during the match is over or under the specified value.

Medium Passes Completed (%)

Predict whether the percentage (%) of medium passes completed during the match is over or under the specified value.

Long Passes Completed (%)

Predict whether the percentage (%) of long passes completed during the match is over or under the specified value.

Possession

Predict whether the ball possession percentage for the team on which the bet is placed will be over or under the specified value.

Total Distance Covered

Predicted whether the total distance covered by two teams during the match will be over or under the specified value.

Goal Method

Predict how a goal will be scored in the match. The following betting options are available:
Regular goal: a goal will be scored by a player using their foot or other part of their body (excluding their head). Goals scored direct from free kicks, penalties or own goals are not taken into account in the calculation of bets on a regular goal to be scored.
Own goal: a goal will be scored by a team into their own goal
Header: a goal will be scored by the head of a player
Free kick: a goal will be scored directly from a direct free kick without another player touching the ball. If a goal is scored directly from a corner kick it is also considered to be a goal scored from a free kick.
Penalty: a goal will be scored directly from a penalty kick without being touched by another player (excluding the goalkeeper)

First Goal Method

Predict the way in which the first goal will be scored. Bets can be made on Regular goal/No header, Header, Free kick, Penalty, Own Goal.

Method of Next Goal

Predict the way in which the next goal will be scored. The following betting options are available:
Regular goal/no header
Header
Free kick
Penalty
Own goal
No goal

First to Happen

Predict which action will take place first during the match. The following betting options are available:
Out
Foul
Goal kick
Corner
Offside
Goal

Goal in Both Halves

Predicted whether a goal be scored in both halves of the match or not.

Kick-Off

Predict which team will start the match from the centre of the field.
The TV channels and streams by the organizer are considered in the calculation of bets. If the outcome cannot be determined from the sources provided in the table of references, bets are calculated with odds of 1.00.

To Qualify

Predict whether the team on which the bet is placed will qualify for the selected stage of the given tournament. For example, to qualify for the ½ Finals: Team 1. For this bet to be won, Team 1 must qualify to the semi-finals of the given tournament.

Race to Goals

Predict which team will score the stated number of goals first in the match. For example, Race to 2 Goals. The following betting options are available:
Team 1 – Team 1 will be the first team to score the specified number of goals in the match.
Team 2 – Team 2 will be the first team to score the specified number of goals in the match.
No One – neither team will score the specified number of goals in the match.

Winning Margin

Predict the difference in the number of goals with which the team, on which the bet is placed, will win in match. For example, Team 1: Winning margin 2. For the bet to be won, Team 1 must win with two goals difference.

Win to Nil

Predict that the team, on which the bet is placed, will win the match without conceding any goals. In other words, for the bet to be won, the final score of the other team must be 0.

Come-From-Behind Victory

Predict whether a team will be losing at some point during the match, but to come back and win at the end of full time.

Scoring Draw

Predict whether the match will end in a scoring draw. The scoring draw presupposes any draw result except for 0-0. If a bet is placed on scoring draw and the match ends 0-0, the bet will be calculated as lost.

Highest Scoring Half

Predict in which half the most goals will be scored. The following betting options are available:
1st < 2nd: the highest number of goals (scored by both teams together) will be scored in the 2nd half.
1st = 2nd: the same number of goals (scored by both teams together) will be scored in both halves.
1st > 2nd: the highest number of goals (scored by both teams together) will be scored in the 1st half.

Rest of the Match

Predict the outcome of the match from the time the bet is placed until the end of the match. The current score in the match until bet placement is not taken into account in the calculation of bets placed on Rest of the Match bets.

Even/Odd

Predict if the total number of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.) will be an even or an odd number.

Three-Way Total

Predict the total number of goals scored in the match. The following betting options are available:
Total Over: the number of goals scored must exceed the specified value.
Total Equals: the number of goals scored must equal the specified value.
Total Under: the number of goals scored must be lower than the specified value.

1st Half or Both to Score

Predict the result of the first half of the match or whether goals will (will not) be scored by both teams during the match. Bets will be calculated as won if at least one of the predictions is correct.

2nd Half or Both to Score

Predict the result of the second half of the match or whether goals will (will not) be scored by both teams during the match. Bets will be calculated as won if at least one of the predictions is correct.

First Half or Match

Predict the result in either the first half or full time of the match. Bets will be calculated as won if at least one of the predictions is correct.

Next Minute

Predict that a certain action will be performed (not performed) during the specified one-minute period.

First Action in Next 5 Mins

Predict which action will be performed first in the match during the specified 5-minute period.

Result in the Specified Time Range

Predict the outcome in the specified time range. For this bet type, the result prior to the specified time range is not taken into account.
While defining the exact time for calculation of such bets, seconds are not taken into account. For example, if a goal is scored in the 70th minute and 7th second, it is considered to have been scored in the 71st minute. Additionally, if a goal is scored in the 11th minute and 0 seconds, it is considered to have been scored in the 12th minute.

Total in the Specified Time Range

Predict if the total number of goals scored in the specified time range will be over or under the specified value. For this bet type, goals scored before the start of the specified time range, are not considered.
While defining the exact time for calculation of such bets, seconds are not taken into account. For example, if a goal is scored in the 70th minute and 7th second, it is considered to have been scored in the 71st minute. Additionally, if a goal is scored in the 11th minute and 0 seconds, it is considered to have been scored in the 12th minute.

Goal in the Specified Time Range

Predict if a goal will (will not) be scored in the specified time range.
While defining the exact time for calculation of such bets, seconds are not taken in to account. For example, if a goal is scored in the 70th minute and 7th second, it is considered to have been scored in the 71st minute. Additionally, if a goal is scored in the 11th minute and 0 seconds, it is considered to have been scored in the 12th minute.

Lead Minutes

Lead Minutes: Over/Under

Predict whether the time in minutes during which the specified team was holding a leading position will be over or under the specified value.

Draw Minutes: Over/Under

Predict whether the time in minutes during which the scores are equal, will be over or under the specified value.
When calculating the above-mentioned bets, the whole minutes are considered. For example, if Team 1 scores the first goal at the 9th minute 26 seconds, and Team 2 then equalizes at the 12th minute 43 seconds, it is considered that Team 1 has been leading the score for 3 (three) minutes (Team 1’s goal is scored in the 10th, and Team 2’s goal is scored in the 13th minute).
The time added on by the referee at the end of the match or half is not considered.

Goal Minutes

Total number of minutes the goals are scored: Over/Under

Predict whether the total number of minutes in which goals are scored is over or under the specified value.
When calculating the above-mentioned bets, the time added on by the referee at the end of the match or half is not taken into account. For example, if the goals are scored at the 24th minute 15 seconds, 47th minute 50 seconds, 90+ 2nd minute 15 seconds, and 90 + 4th minute 36 seconds, then it is considered that the total number of minutes in which the goals are scored in the match is 253 minutes (25+48+90+90).

Total Minutes Draw Score

Predict the total (sum) number of minutes during which the score of the match was equal.

Video Assistant Referee System (VAR)

VAR: Over/Under

Predict whether the number of VAR reviews in the match will be over or under the specified value.
It is considered a VAR review when the referee signals a VAR review with the hand gesture (shows a rectangle in the air with his/her hands) or goes to the VAR screen at the side of the field.
It is not considered a VAR review when, on the scoreboard or on the screen, the messages of “Goal Check”, “Penalty Check” are displayed (also, messages referring to all checks), or when the referee raises their hand to their ear.
It is also not considered a VAR review when the referee discusses the game episode with assistants.

Medical Team Appearances

Medical Team Appearances: Over/Under

Predict whether the total number of medical team appearances on the field during the match will be over or under the specified value.
In the case where more than one medical team enters the field simultaneously for a player or players of the same team, or for players of two competing teams, then it is considered that the medical team has entered the field once. For example, if in the match England v Spain, the players of the two opposing teams have collided, got injuries and their medical teams have entered the field, then in this case it is considered that the number of medical team appearances on the field is 1 (one).
In the case where the medical team provides medical assistance to a player outside the boundaries of the field, it is not considered that the medical team has entered the field.

Total Sum of Numerals Presented on the Shirts of Players Who Scored in the Match

Predict whether the total sum of the numbers on the shirts of players who scored during the match is over or under the specified value.

Number of Minutes Added to the Half/Match

Predict the number of minutes to be added to the end of the half or match by the referee. For the calculation of these bets, the following is considered:
The time (in minutes) displayed on the illuminating board by the assistant referee
The information about the added time (in minutes) displayed on the tv-screen.
The information provided by the websites that are included in the table of references.
The sources above which are considered for the calculation of bets are arranged in order of priority. If the outcome of the bet cannot be determined by any of these sources, the bets are refunded.
If the information about the displayed added time (in minutes) and the actual playing time differ, the displayed time is used for the calculation of the bets.
If the information about the additional time (in minutes) displayed on the tv screen or illuminating board by an assistant referee is changed (increased or decreased) for some reason, the bets are calculated according to the initially displayed information.

Outright Markets

Outright

Predict the winner of a particular championship.

Relegated

Predict whether a team will be relegated in the frames of a given competition. Relegation in football is when a team is transferred to a lower division of a league according to results achieved.

Place in Group

Predict which place in the group will be taken by a team on which the bet is made.

The Best Striker of the Championship

The best striker of the championship is the player, who scored the highest number goals in the main time of the match and in the extra periods.
In case there is more than one player with the highest number of goals scored in the championship, the best striker is determined according to the following priority:
The player with the most assists throughout the given championship.
The player who has scored the fewest goals from direct penalty kicks throughout the given championship.
In the case where the above-mentioned indicators of the players are all equal, bets made on all of those players are calculated as won.
When a player moves from a club in one championship to a club in another championship, bets made on “The Best Striker of the Championship” are calculated as follows:
If a player has participated in more than half of all the matches of the specified club championship, the bets made on that player remain valid and bets are calculated according to the result of that championship. In the case where the player has not participated in more than half of all the matches of the specified club championship, then all bets made on the outcome of “The Best Striker of the Championship”, including bets made on the other players, are refunded (calculated with odds of 1.00).

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of basketball matches.
The regular time for basketball matches is set to 40 or 48 minutes (4 quarters, each last for 10 or 12 minutes accordingly) of net playing time, depending on the requirements of a conducted championship or tournament. Matches are also held in the following formats: two half-times of 20 minutes each and four quarters of 8 minutes each.
The results registered in overtime are also taken into account during the calculation of the bets made on the outcomes of basketball matches. If the match ends in a draw, overtime is not played according to the requirements of the conducted tournament or for any other reason, and if the “Draw” outcome has not been offered, then the bets made on the outcomes “Win1” and “Win2” are calculated with of 1.00.
According to the requirements of a conducted championship or tournament, after the result of a return match, overtime can be played to determine the winner. In such cases, the results registered in overtime are not taken into account during the calculation of bets made on the outcomes of a return match.
Basketball matches can also be conducted in a 3×3 format (3 players in each team). Matches in this format last 10 minutes or until one of the teams reaches 21 points. The results registered in overtime are also taken into account during the calculation of bets made on the match outcomes. During the matches conducted in this format, notice of the match format will be provided in the Line.
Matches held in the (3×3) format (3 players in each team) can also be held without time limits, depending on the requirements of the championship or tournament. In this case, 2 halves are held with 25 points each. That is to say, the team that scored 25 points wins in the first half, and the team that scored 50 points having an advantage of at least 2 points over the opponent wins the match. If the score is 49:49, the match continues until one of the teams reaches a 2-point advantage over the opponent.
In the case of a basketball match (48 minutes) that has been interrupted and has not been continued or finished within 24 hours is considered completed if the 40th minute of the match had already started. For a match with a duration of 40 minutes that has been interrupted and has not been continued or finished within 24 hours is considered completed if the 35th minute of the match had already started. A match held in the 2×20 format (2 halves of 20 minutes each), which was interrupted and did not continue or was not completed within 24 hours, is considered to have taken place if the 35th minute of the match had already started. А match held in 4×8 format (4 quarters of 8 minutes each), which was interrupted and did not continue or was not completed within 24 hours, is considered to have taken place if the 27th minute of the match had already started. In case of interruption or postponement of the match in 3×3 format (with a 10-minute duration) bets on the outcomes of the match remain valid until the end of the tournament or championship in the scope of which it was held. If the match was interrupted and did not continue or was not completed before the end of the tournament or championship, the match is considered to have taken place if the 8th minute of the match had already started. In other cases, the match is considered incomplete.
In the cash of basketball matches where the scores are equal, and the match has been interrupted and considered as completed the bets made on the outcomes “Win1” and “Win2” are calculated with odds of 1.00 if the “Draw” outcome was not offered in the line. If the match has been interrupted and is considered incomplete, bets on outcomes which have already been determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all other bets are calculated with odds of 1.00. In the case when the match does not take place (does not start at all) for any reason and technical victory (loss) is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00.
Additionally, in the case when a started match is interrupted at any moment and does not continue, and technical victory (loss) is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict which team will win the match, including overtime. The following betting options are available:
Win 1 – Team 1 will win the match
Win 2 – Team 2 will win the match

Result (OT not including)

Predict which team will win the match during regular time only. The following betting options are available:
Win 1 – Team 1 will win the match
Win 2 – Team 2 will win the match
X – the result after regular time will be a draw

Handicap

Handicap is the advantage or disadvantage in points which is attributed to a team. The team on which the bet is placed must be the winner of the match after the handicap adjustments have been applied.
In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.
For example, Handicap 2 (5): the bet is placed on Team 2 with a +5 handicap. For this bet to be won, Team 2 must be the winner of the match after the advantage of 5 points is added to the final score.
If the match ends with the score 108:105 – the score after the handicap is applied is 108:110 and therefore the bet is won.
If the match ends with the score 106:100 – the score after the handicap is applied is 106:105 and therefore the bet is lost.
If the match ends with the score 104:99 – the score after the handicap is applied is 104:104 and therefore the bet is refunded.
For example, Handicap 1 (-5): the bet is placed on Team 1 with a -5 handicap. For this bet to be won, Team 1 must be the winner of the match after the disadvantage of 5 points is subtracted from the final score.
If the match ends with the score 110:104 – the score after the handicap is applied is 105:104 and therefore the bet is won.
If the match ends with the score 105:102 – the score after the handicap is applied is 100:102 and therefore the bet is lost.
If the match ends with the score 110:105 – the score after the handicap is applied is 105:105 and therefore the bet is refunded.

Total Points

Total

Predict whether the total number of points scored in the match will be over or under the specified value. If the total number of points scored in the match is exactly equal to the specified value, bets will be refunded.

Total Team 1/Team 2

Predict whether the total number of points scored in the match by Team 1 or Team 2 will be over or under the specified value. If the total number of points scored by Team 1 or Team 2 in the match is exactly equal to the specified value, bets will be refunded.

Result & Total

Predict which team will win the match and the total number of points scored in the match simultaneously. If both outcomes are predicted correctly, the bet will be calculated as won.

Highest Scoring Quarter

Predict in which quarter the highest total number of points will be scored. The following betting options are available:
1st Quarter – the highest total number of points will be scored in the 1st Quarter
2nd Quarter – the highest total number of points will be scored in the 2nd Quarter
3rd Quarter – the highest total number of points will be scored in the 3rd Quarter
4th Quarter – the highest total number of points will be scored in the 4th Quarter
Equal – an equal total number of points will be scored in each Quarter

Winning Margin

Predict the difference in points by which the team on which the bet is placed will win the match. Bets can also be placed on Winning Margin: Any other, such bets will be calculated as won if the match is won with any winning margin except the offered ones.

Both Halves Total

Both Halves Total Over

Predict whether the total number of points scored in both halves will be over the specified value.

Both Halves Total Under

Predict whether the total number of points scored in both halves will be under the specified value.

All Quarters Total

All Quarters Total Over

Predict whether the total number of points scored in all quarters will be over the specified value.

All Quarters Total Under

Predict whether the total number of points scored in all quarters will be under the specified value.

Race To Points

Predict which team will score the specified number of points first in the quarter/match/half.

Total Odd/Even

Predict whether the total number of points scored in the match will be an even or odd number.

Quarter/Half Markets

Result

Predict the winner of the specified Quarter/Half.

Handicap

Predict the winner of the specified Quarter/Half after the handicap adjustments have been applied.

Total

Predict the total number of points scored in the specified Quarter/Half.

Total Team 1/Team 2

Predict the total number of points scored by Team 1/Team 2 in the specified Quarter/Half.

Result and Total

Predict the winner of the specified Quarter/Half and the total number of points scored in the specified Quarter/Half. If both outcomes are predicted correctly, the bet will be calculated as won.

Team 1/Team 2 to Score Points (not less)

Predict whether Team 1/Team 2 will score the specified number of points.

Both Teams to Score Points (not less)

Predict whether both teams will score the specified number of points in the specified Quarter/Half.

Total Odd/Even

Predict whether the total number of points scored in the specified Quarter/Half will be an odd or even number.

Double Chance

Predict whether the result of the match will be one of two outcomes. The following betting options are available:
Team1 or X – Team 1 will not lose the match
Team 2 or X – Team 2 will not lose the match
Team 1 or Team 2 – Team 1 or Team 2 will win the match

Most Productive Quarter/Half

Predict in which Quarter/Half the highest number of points will be scored.
If the total points scored in two or more quarters/both halves are equal, then bets on those outcomes are calculated with odds of 1.00. For example, if a bet is made on the second quarter to be the most productive, and the match ended with the following score 59:41 (10:16, 20:6, 18:8, 11:11), the points of the first, second, and third quarters are equal to 26 points, so bets made on the first, second, and third quarters are calculated with odds of 1.00, and bets made on the fourth quarter are calculated as lost.

Most Productive Quarter/Half: Total

Predict whether the total number of points scored in the most productive Quarter/Half will be over or under the specified value.

Half Time/Full Time

Predict the outcomes of the first half and full time of the match simultaneously. For the bet to be won, both outcomes must be predicted correctly.

Total Points and Match Result

Predict whether the total number of points scored in the match will be over or under the specified value and the winner of the match simultaneously. For the bet to be won, both outcomes must be predicted correctly.

Overtime

Predict whether overtime will be played or not.

Scores Points First

Predict which team will score first in the match.

Scores Points Last

Predict which team will score last in the match.

Fouls

Team fouls (not registered in favour of any player) are not taken into account when settling bets made on the outcomes of fouls.

Fouls Total

Predict whether the total number of fouls in the match/half/quarter will be over or under the specified value.

Fouls Team Total

Predict whether the total number of fouls committed in the match/half/quarter by Team 1/Team 2 will be over or under the specified value.

Fouls H1/H2

Predict which team will commit the most fouls in the match/half/quarter after the handicap adjustments have been applied.

1st Foul

Predict which team will commit the first foul in the match/half/quarter.

Last Foul

Predict which team will commit the last foul in the match/half/quarter.

Rebounds

A rebound in basketball is the situation when a player retrieves the ball after a missed field goal or free throw.
Team rebounds (not registered in favour of any player) are also taken into account when settling bets made on the outcomes of rebounds.

Rebounds Total

Predict whether the total number of rebounds in the match/half/quarter will be over or under the specified value.

Rebounds H1/H2

Predict which team will perform the most rebounds in the match/half/quarter after the handicap adjustments have been applied.

1st Rebound

Predict which team will perform the first rebound in the match/half/quarter.

Last Rebound

Predict which team will perform the last rebound in the match/half/quarter.

Offensive Rebounds Total

Predict whether the total number of offensive rebounds made in the match/half/quarter will be over or under the specified value.

Offensive Rebounds H1/H2

Predict which team will perform the most offensive rebounds in the match/half/quarter after the handicap adjustments have been applied.

Defensive Rebounds Total

Predict whether the total number of defensive rebounds made in the match/half/quarter will be over or under the specified value.

Defensive Rebounds H1/H2

Predict which team will perform the most defensive rebounds in the match/half/quarter after the handicap adjustments have been applied.

Assists

Assists Total

Predict whether the total number of assists in the match/half/quarter will be over or under the specified value.

Assists Team Total

Predict whether the total number of assists in the match/half/quarter for Team 1/Team 2 will be over or under the specified value.

Assists H1/H2

Predict which team will perform the most assists in the match/half/quarter after the handicap adjustments have been applied.

Turnovers

Turnovers Total

Predict whether the total number of turnovers in the match/half/quarter will be over or under the specified value.

Turnovers Team Total

Predict whether the total number of turnovers in the match/half/quarter for Team 1/Team 2 will be over or under the specified value.

Turnovers H1/H2

Predict which team will perform the most turnovers in the match/half/quarter after the handicap adjustments have been applied.

Block Shots

Block Shots Total

Predict whether the total number of block shots in the match/half/quarter will be over or under the specified value.

Block Shots Team Total

Predict whether the total number of block shots in the match/half/quarter for Team 1/Team 2 will be over or under the specified value.

Block Shots H1/H2

Predict which team will perform the most block shots in the match/half/quarter after the handicap adjustments have been applied.

Time-Outs

Time-Outs Total

Predict whether the total number of time-outs in the match/half/quarter will be over or under the specified value.

Time-Outs Team Total

Predict whether the total number of time-outs in the match/half/quarter for Team 1/Team 2 will be over or under the specified value.

Time-Outs H1/H2

Predict which team will perform the most time-outs in the match/half/quarter after the handicap adjustments have been applied.

Two-Point/Three-Point Shots

Two-Point/Three-Point Result

Predict which team will record the most two-point/three-point shots in the match/half/quarter. The following betting options are available:
Win 1 – Team 1 will record the most two-point/three-point shots in the match/half/quarter
Win 2 – Team 2 will record the most two-point/three-point shots in the match/half/quarter
X – both teams will record the same number of two-point/three-point shots in the match/half/quarter

Two-Point/Three-Point Total

Predict whether the total number two-point/three-point shots in the match/half/quarter will be over or under the specified value.

Two-Point/Three-Point Team Total

Predict whether the total number of two-point/three-point shots in the match/half/quarter by the specified team will be over or under the specified value.

Two-Point/Three-Point Handicap

Predict which team will perform the most two-point/three-point shots in the match/half/quarter after the handicap adjustments have been applied.

First Two-Point/Three-Point Shot

Predict which team will record the first two-point/three-point shot in the match.

Last Two Point/Three Point Shot

Predict which team will record the last two-point/three-point shot in the match.

Free Throws

Free Throws Total

Predict whether the total number of free throws in the match/half/quarter will be over or under the specified value.

Free Throws Team Total

Predict whether the total number of free throws in the match/half/quarter for Team 1/Team 2 will be over or under the specified value.

Free Throws H1/H2

Predict which team will perform the most free throws in the match/half/quarter after the handicap adjustments have been applied.

First Free Throw

Predict which team will record the first free throw in the match.

Last Free Throw

Predict which team will record the last free throw in the match.

1st to 5th Minute Markets

Predict the following outcomes from 00:00 to 04:59 minutes (4×10 format)

1st to 5th Minute Result

In the given quarter, predict which team will win according to the results of the 1st to 5th minutes.
Win 1 – in the given quarter, Team 1 will win according to the results of the 1st to 5th minutes.
Win 2 – in the given quarter, Team 2 will win according to the results of the 1st to 5th minutes.
X – in the given quarter, the result will be a draw according to the results of the 1st to 5th minutes.

1st to 5th Minute Total

In the given quarter, predict whether the total number of points scored in the 1st to 5th minutes will be over or under the specified value.

1st to 5th Minute Team Total

In the given quarter, predict whether the total number of points scored in the 1st to 5th minutes by the specified team will be over or under the specified value.

1st to 5th Minute Handicap

In the given quarter, predict which team will win according to the results of the 1st to 5th minutes after the handicap adjustments have been applied.

1st to 5th Minute Even/Odd

In the given quarter, predict whether the total number of points scored by both teams in the 1st to 5th minutes will be an even or odd number.

1st to 6th Minute Markets

Predict the following outcomes from 00:00 to 05:59 minutes (4×12 format)

1st to 6th Minute Result

In the given quarter, predict which team will win according to the results of the 1st to 6th minutes.
Win 1 – in the given quarter, Team 1 will win according to the results of the 1st to 6th minutes.
Win 2 – in the given quarter, Team 2 will win according to the results of the 1st to 6th minutes.
X – in the given quarter, the result will be a draw according to the results of the 1st to 6th minutes.

1st to 6th Minute Total

In the given quarter, predict whether the total number of points scored in the 1st to 6th minutes will be over or under the specified value.

1st to 6th Minute Team Total

In the given quarter, predict whether the total number of points scored in the 1st to 6th minutes by the specified team will be over or under the specified value.

1st to 6th Minute Handicap

In the given quarter, predict which team will win according to the results of the 1st to 6th minutes after the handicap adjustments have been applied.

1st to 6th Minute Even/Odd

In the given quarter, predict whether the total number of points scored by both teams in the 1st to 6th minutes will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of tennis matches.
Declared in advance, the format of a tennis match can be changed before the match starts (e.g. in a singles match, a super tie-break is played instead of the decisive 3rd set, or 3 sets are played instead of 5). In such cases, bets made on “Win1” and “Win2” outcomes of the match and on sets are subject to calculation according to the final result, and all other bets are calculated with odds of 1.00.
If a tennis match has started, and one of the players (pairs) is disqualified for any reason, refuses to play or is unable to continue the match, and the match ends prematurely, bets are calculated as follows:
Bets (including bets on statistical data) on outcomes for which the results are clearly known at the time of interruption of the match, based on the format of the match, are considered valid and are subject to calculation.
All other bets are calculated with odds of 1.00.
For example, a player (or pair) refuses to continue the match when the score is 4:4 (15:0). In this case, bets made on the following outcomes of the first set are calculated with odds of 1.00: “Win1” and “Win2”, “Total Over/Under 10.5”, “Total Over/Under 12.5”, “Handicap 1 (+1.5)”, “Handicap 2 (-1.5)”, “Handicap 1 (-1.5)”, “Handicap 2 (+1.5)”, as well as bets made on the following outcomes of match: “Win 1” and Win2”, “Total Over/Under 21.5”, “Handicap 1 (+3.5)”, “Handicap 2 (-3.5)”, “Handicap 1 (-3.5)”, “Handicap 2 (+3.5)”. Bets on the outcomes “total to be Even/Odd number” made on the first set and the match are also calculated with the odds of 1.00. The bets made on the following outcomes of the first set are subject to calculation: “Total Over/Under 6.5”, “Total Over/Under 7.5”, “Total Over/Under 8.5”, “Handicap 1 (+2.5)”, “Handicap 2 (-2.5)”, “Handicap 1 (-2.5)”, Handicap 2 (+2.5), as well as bets made on the outcomes of the games starting from the 1st to 8th. Bets on “Win1”, “Win2” outcomes of 9th game of the first set are calculated with odds of 1.00, and bets on “Win1”, “Win2” of the first point of the 9th game are subject to calculation.
If the decisive set is played as a “super tie-break”, bets made on “Total” and “Handicap” of that set are calculated in points, and the “super tie-break” set is considered as one game during the calculation of bets made on “Total” and “Handicap” of match. Thus, the set is considered finished with the score 1:0 or 0:1.
For example, the match was finished with the score 6:3, 4:6, and 5:10. Super tie-break was played as the decisive third set. In this case, while calculating the bets, the final score of the match is considered 6:3, 4:6, and 0:1, therefore, the total number of games is 20.
A tie-break played at the end of a set is also considered as one game. For example, the tie-break which is played when the set’s score is 6:6, is considered the 13th game of that set and the set ends with a score of either 6:7 or 7:6).
If one of the sides refuses to participate in the match before its start, the bets made on the match outcomes are calculated with odds of 1.00. If during a doubles match, in which the participants’ names are specified by a team/country name (for example, Spain-Switzerland), a change of player(s) is performed, the bets on all outcomes of the match remain valid.
In the case of a wrong indication of court coverage or place of the tournament, bets made on the outcomes of the given tournament remain valid. Moving the match from the court with one coverage to the court with another coverage for any reason (weather conditions, technical problems etc.) is not basis for bet cancellation or/and invalidation. In all such cases, the bets remain valid and are subject to calculation according to these rules.
Penalty point(s) awarded by referee to a player (pair) are taken into account during calculation of bets. For example, during the score (6:4), (3:2), (0:40) the referee awarded 1 penalty point to the second player and the score became (6:4), (3:3). In this case, the second player is considered to have won the 6th game of the second set.
If a penalty point (or points) is given to any of the players (pairs), it is considered that the tennis player (pair) who is given a penalty point receives the minimum number of game points required to win the current game. E.g. if the score of the current tournament is 1:0 (6:1), (3:1), the current points of the game are (40:15), and the referee gives a penalty point to the second tennis player, then the score of the second set becomes 3:2, the number of points of the game becomes 8 (eight), and the score of the game is 40:Win2, since the first tennis player already has 3 (three) points (15, 30, 40), and the second tennis player needs minimum 4 (four) points (30, 40, advantage, win point) to win the current game. In case penalty points are given to the player (pair), the above-mentioned principle is taken into consideration when calculating bets on game points.
If a match is delayed or interrupted, bets on its outcome remain valid until the end of the tournament in which it was held.
In the absence of information in the official source or sources that are the basis for the calculation of bets placed on any outcome or certain outcomes of the match, bets placed on these outcomes are subject to calculation with odds of 1.00 24 hours after the end of the match.

Result

Predict the winner of the match. The following betting options are available:
Win1: Player/Team 1 will win the match
Win2: Player/Team 2 will win the match

Sets

Total Sets

Predict the total number of sets played in the match will be over or under the selected value.

Sets Handicap

Predict who will win the most sets in the match after the handicap adjustments have been applied.

Set Winner

Predict the winner of a particular set. For example, 1st set winner: Win1. The bet implies that Player 1 will win the 1st set.

Set Total

Predict whether the total number of games played in the 1st set will be over or under the selected value.

Set Total Odd/Even

Predict whether the total number of games played in a particular set will be an even or odd number.

Set Handicap

Predict the winner of a particular set in the match after the handicap adjustments have been applied.

Set Score

Predict the exact score of a particular set in the match.

Win at least One Set

Predict whether the selected player will win at least one set in the match.

Games

Total Games

Predict whether the total number of games played in the match will over or under the selected value.

Total Games Even/Odd

Predict whether the total number of games played in the match will be an even or odds number.

Games Handicap

Predict which player/team will win the most games in the match after the handicap adjustments have been made.
If the selected handicap is a whole number, and after the handicap adjustments have been made, the score becomes a draw, the bet is refunded (calculated with odds of 1.00).

Game Winner

Predict the winner of a particular game.

Total Points (in the game)

Predict whether the total number of points scored in a particular game will be over or under the selected value.
15 = 1 point, 30 = 2 points, 40 = 3 points, win in the game = 4 points.
For example, the bet ‘2nd Set 8th Game Total Points: Over 5.5’. If the game ends with the score 15:Win2 (that is 1+4), then the bet is calculated as lost, because 5 is less than 5.5.

Total Points (in the game) Even/Odd

Predict whether the total number of points scored in a particular game will be an even or odd number.
15 = 1 point, 30 = 2 points, 40 = 3 points, win in the game = 4 points.
For example, the bet ‘1st set 7th game Total Points: Odd. If the game ends with the score 15:Win2 (that is 1+ 4), then the bet is calculated as won, because 5 is an odd number.

Total Points (in the game) 3-Way

Predict whether the total number of points scored in a particular game will be over, under or equal to the selected value.

Game Score

Predict the exact score of a particular game in the match. For example, the bet ‘1st set 1st Game: Score Win 1:30’. The bet implies that the 1st game of the 1st set will be won by player 1, and player 2 will only score 30 points.

Exact Number of Games

Predicted the exact number of games played in a particular set.

Game to Deuce

Predict whether a particular game will go to deuce (Yes/No).
A deuce in tennis is when both players have 40 points.

Game Win to Deuce

Predict which player will win in the deuce of a particular game.

Number of Deuce Games

Predict the total number of deuce games in the selected game.

Game Score 15-15

Predict whether during a particular game, the score reaches 15-15 (Yes/No).

Game Score 30-30

Predict whether during a particular game, the score reaches 30-30 (Yes/No).

First to Win 2/3/4/5 Games

Predict which player will win 2/3/4/5 games first in the set.

Points

Point Winner

Predict the winner of a particular point.

Tie-Breaks

Tie-Break in the Match

Predict whether a tie-break will take place in the match (Yes/No).

Total Tie-Breaks

Predict whether the total number of tie-breaks played in the match will be over or under the selected value.

Tie-Break Total

Predict whether the total number if points scored in a particular tie-break will be over or under the selected value.

Tie-Break Handicap

Predict the winner of a particular tie-break after the handicap adjustments have been applied.

Tie-Break Score

Predict the exact score of a particular tie-break.

1st Set/Match

Predict the winner of the 1st set and the match simultaneously. For the bet to be won, both outcomes must be predicted correctly.

Correct Score

Predict the exact score (of sets) of the match.

Breaks

A break or break of serve in tennis is when the player who is serving in a game, loses in it.

1st Set: Number of Breaks

Predict whether the total number of breaks in the 1st set will be over or under the selected value.

Total Breaks in the Match

Predict whether the total number of breaks in the match will be over or under the selected value.

1st Set 1st Break

Predict which player will break the opponents serve in the first set of the match. The following betting options are available:
Player 1 – Player 1 will break the opponents serve first
Player 2 – Player 2 will break the opponents serve first
No Break – There will be no breaks of serve in the 1st set

Win At Least Two Sets

Predict whether the selected player will win at least two sets in the match (Yes/No).

Serves

The 1st Serve

Predict which player will perform the 1st serve in the match.

Total Aces in the Match

Predict whether the total number of aces performed in the match will be over or under the selected value.
An Ace is a legal serve, which wins the point while the receive does not touch the ball.

1st Ace

Predict which of the player will perform the 1st Ace in the match.

Total Double Faults in the Match

Predict whether the total number of double faults in the match will be over or under the selected value.

1st Double Fault

Predict which player will perform the first double fault in the match.
A Double Fault is when a player makes a mistake and does not deliver a legal serve on both attempts, therefore losing the point.

Match Won by an Ace

Predict whether the match will be won by an Ace.

Fastest Serve Speed

Predict whether the highest serve speed (km/h) of the selected player will be over or under the selected value.

Average 1st Serve Speed

Predict whether the average speed of the selected player’s 1st serve will be over or under the selected value.

Highest/Lowest Scoring Set

Highest Scoring Sets

Predict in which of the sets the highest total number of games will be scored. The following betting options are available:
1st < 2nd: the highest total number of games will be played in the 2ndset
1st = 2nd: the total number of games played in the 1st and 2nd sets will be equal
1st > 2nd: the highest number of games will be played in the 1st set

Total Highest Scoring Set

Predict whether total number of games played in the highest scoring set will be over or under the selected value.

Total Lowest Scoring Set

Predict whether total number of games played in the lowest scoring set will be over or under the selected value.

Win the Match Losing 1st Set

Predict whether the selected player will lose the 1st set but will win the match (Yes/No).

Result and Total Games

Predict the winner of the match and whether the total number of games will be over or under the selected value simultaneously. For the bet to be won, both outcomes must be predicted correctly.

Bets on Set Point

Set Point is where if one player wins the next point, they will win the set.
Predict whether the total number of Set Points in the match will be over or under the selected value.

Bets on Match Point

Match Point is where if one player wins the next point, they will win the match.
Predict whether the total number of Match Points in the match will be over or under the selected value.

Medical Time Out

Predict whether a medical time-out will take place in the match.

Set Duration

Predict whether the total number of minutes played in a particular set will be over or under the selected value.

Match Duration

Predict whether the total number of minutes played during the match will be over or under the selected value.

Outrights

Tournament Winner

Predict the winner of the selected tournament.

Player to reach a certain Round

Predict whether the selected player will reach a certain round of the tournament (Quarter Final, Semi Final, Final, etc.) or will finish in a certain position (3rd place, 4th place, etc.).
If the tennis player’s advance to the next round is cancelled for any reason in the future, then this circumstance is not considered, and bets are not re-calculated.
Bets made on advancing to the next round remain valid if the previously announced sequence of matches changes.
In tennis tournaments, if the player (pair) declared for the match does not start their performance for any reason (injury, refusal, disqualification, etc.), then the bets made on the player’s (pair’s) advancing to the next round, as well as bets made on statistical data of the latter within the tournament are calculated with odds of 1.00. If the player (pair) starts his performance but later withdraws from the tournament (due to injury, refusal, disqualification, etc.), then bets made on the player’s (pair’s) advancing to the next round are considered lost since the player (pair) has not reached the predefined outcome and has not advanced to the next round. In this case, bets made on statistical data of the player (pair) concerning the tournament, remain valid and are subject to calculation. Bets made on the player’s (pair’s) advancing to the next round, as well as the player’s (pair’s) statistical data in the tournament, are subject to calculation with odds of 1.00, if they are made after the tennis player (pair) withdraws from the tournament.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of ice hockey matches.
Bets on the outcomes of ice hockey matches are accepted for regular time only, unless otherwise specified, or the bet is on the ‘Match Winner’ market, during the calculation of which, the result registered in overtime or penalty shootout is also taken into account. The outcomes registered during overtime and penalty shootouts are not taken into account during the calculation of bets made on outcomes offer for regular time.
In addition to the main format of ice hockey (3 periods lasting 20 minutes each), matches can also be held in the following formats: 3 periods each lasting 5 minutes (3×5), 7 minutes (3×7), 10 minutes (3×10) and 15 minutes (3×15).
For matches that have been interrupted and have not been continued or finished in 24 hours, the match is considered completed if it was played for no less than 50 minutes. In any other case, the event is considered incomplete. Bets on ‘Match Winner’ are subject to calculation with odds of 1.00 if the match has been interrupted with the score tied and is considered to be completed. If the match has been interrupted and is considered incomplete, bets on outcomes which have already been determined at the time of interruption and do not depend on the result of the match, are subject to calculation. All other bets are calculated with odds of 1.00.
In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed, and all the bets made on the match are calculated with odds of 1.00.
In the case when a started match is interrupted at any moment and does not continue, and a technical victory/loss is registered according to the official information, bets are calculated according to this official result. That is, if the interrupted match is considered to have taken place, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
There can be championships or tournaments, where after regular time ends in a draw, the shootouts begin immediately, without moving the match to overtime. Additionally, based on the requirements of this championship or tournament, overtime may continue until a winner is determined.
It is also possible that after a draw during regular time, the teams will finish the game in a draw. In this case, bets made on the Match Winner market (Win1/Win2) are calculated with odds of 1.00.

Result

Predict which team will be the winner of the match. The following betting options are available:
Win 1 – Team 1 will win the match
Win 2 – Team 2 will win the match
X – the match will end in a draw

Match Winner

Predict the winner of the match with overtime and shootouts taken into account. Overtime is played if the score is tied at the end of the three periods. In case the tie is not broken after overtime, a penalty shootout is played. The following betting options are available:
Win 1 – Team 1 will win the match
Win 2 – Team 2 will win the match

Total Over/Under

Predict whether the total number of goals scored during the match will be over or under the selected value.
In the case where the total number of goals and the selected value are equal, the bet is refunded (calculated with odds of 1.00).

Double Chance

Predict two possible outcomes simultaneously, and if one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Handicap is the advantage or disadvantage in points which is attributed to a team. The team on which the bet is placed must be the winner of the match after the handicap adjustments have been applied.
In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.
For example, Handicap 2 (2): the bet is placed on Team 2 with a +2 handicap. For this bet to be won, Team 2 must be the winner of the match after the advantage of 2 goals is added to the final score for that team.
If the match ends with the score 2:1 – the score after the handicap is applied is 2:3 and therefore the bet is won.
If the match ends with the score 3:0 – the score after the handicap is applied is 3:2 and therefore the bet is lost.
If the match ends with the score 2:0 – the score after the handicap is applied is 2:2 and therefore the bet is refunded.
For example, Handicap 1 (-2): the bet is placed on Team 1 with a -2 handicap. For this bet to be won, Team 1 must be the winner of the match after the disadvantage of 2 goals is subtracted from the final score.
If the match ends with the score 4:1 – the score after the handicap is applied is 2:1 and therefore the bet is won.
If the match ends with the score 2:1 – the score after the handicap is applied is 0:1 and therefore the bet is lost.
If the match ends with the score 4:2 – the score after the handicap is applied is 2:2 and therefore the bet is refunded.

Asian (Double) Handicap

When you place an Asian Handicap bet, your bet amount is automatically divided into two equal bets with the same odds, with two different outcomes. Here, the outcome of one bet will be the number when 0.25 is added to the stated value. The outcome of the other bet will be the number when 0.25 is subtracted from the stated value.
There are four possible outcomes for bets placed on Asian (Double) Handicap markets.
Won
Lost
Half-lost, half-return
Half-won, half-return
For example, a bet on Handicap 2 (1.75) at odds of 3.00. If the bet amount is 100, the bet is divided into two bets of 50: Handicap 2 (1.50) with bet amount 50 and odds of 3.00 and Handicap 2 (2.00) with bet amount 50 and odds of 3.00.
All possible outcomes of the above example are as follows:
Handicap 2 (1.75) – won: both handicap outcomes (Handicap 2 (1.5) and Handicap 2 (2)) are won, if the score is 0:1, for example. Bet amount is 100 and odds are 3.00. Won amount is 100 x 3 = 300.
Handicap 2 (1.75) – lost: both handicap outcomes (Handicap 2 (1.5) and Handicap 2 (2)) are lost, if the score is 3:0, for example.
Handicap 2 (1.75) – Half-lost, half-return: one handicap outcome is lost, and the other handicap outcome is returned. For example, with a score of 2:0, the bet on Handicap 2 (2) is returned and the bet on Handicap 2 (1.5) is lost. In this case, the returned amount will be equal to half of the whole bet amount. The whole bet amount is 100, so the returned amount is 50.
For example, a bet on Handicap 2 (-1.75) at odds of 2.00. If the bet amount is 100, the bet is divided into two bets of 50: Handicap 2 (-1.5) with bet amount 50 and odds of 2.00 and Handicap 2 (-2) with bet amount 50 and odds of 2.00.
All possible outcomes of the above example are as follows:
Handicap 2 (-1.75) – won: both handicap outcomes (Handicap 2 (-1.5) and Handicap 2 (-2)) are won, if the score is 0:3, for example. Bet amount is 100 and odds are 2.00. Won amount is 100 x 2 = 200.
Handicap 2 (-1.75) – lost: both handicap outcomes (Handicap 2 (-1.5) and Handicap 2 (-2)) are lost, if the score is 0:1, for example.
Handicap 2 (-1.75) – Half-won, half-return: one handicap outcome is won, and the other handicap outcome is returned. For example, with a score of 0:2, the bet on Handicap 2 (-1.5) is won and the bet on Handicap 2 (-2) is returned. The win amount is calculated using the following formula: Bet Amount x (Odds + 1) / 2. Therefore, to calculate the win amount for the bet in the above example, it will be 100 x (2 + 1) / 2 = 150.

European Handicap (Three-way Handicap)

Predict the outcome of the match after the selected handicap has been applied to both teams. The following betting options are available:

Win 1 – Team 1 must be the winner of the match after the handicap adjustments are made.

X – the score must be tied after the handicap adjustments are made.

Win 2 – Team 2 must be the winner of the match after the handicap adjustments are made.

For example, Win 1: European handicap (2:1). For this bet to be won, Team 1 must win the match after the handicap of 2 has been added to the Team 1 score, and the handicap of 1 has been added to Team 2 score.

Correct Score

Predict the exact score of the match.

1st Goal

Predict which team will score the first goal of the match. The following betting options are available:
Team 1 to score: Team 1 will score the first goal
Team 2 to score: Team 2 will score the first goal
No goal: no goals will be scored in the match

(Selected) Goal

Predict which team will score the selected goal.

Team to Score its 1st Puck

Predict in which period the selected team will score its first goal. The following betting options are available:
1st period
2nd period
3rd period
Will not score

1st Puck

Predict when the first goal will be scored.

Team Will Not Lose and Match Total

Predict that the selected team will not lose the match and whether the total number of goals scored in the match will be over or under the selected value, simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Team to Score First and Win

Predict whether the selected team will score first and win the match.

Team to Score First and Not Win

Predict whether the selected team will score first and not win the match.

Win From Behind

Predict whether the selected team will win the match after coming from a losing position.

Win at least 1 Period

Predict whether the selected team will win at least one period of the match.

Win and Match Total

Predict the result of the match and the total number of goals scored, simultaneously.

Team to Score

Predict whether the selected team(s) will score in the match. The following betting options are available:
Team 1 to score
Team 2 to score
Both teams to score
Only One Team to Score

1st Goal Minute

Predict the time range, during which the first goal will be scored.

Last Goal Minute

Predict the time range, during which the last goal will be scored.

Overtime Result

Predict the result of overtime.

Team to Score 2 Goals in a Row

Predict whether the selected team will score 2 goals in a row.

Goal in Every Period

Predict whether goals will be scored in each of the three periods in the match (Yes/No).

Empty Net Goal

Predict the number of empty net goals in the match.
In ice hockey, an empty net goal is a goal which is scored against a team which has substituted the goalkeeper for a sixth player.
The following betting options are available:

Yes/No – An empty net goal will/will not be scored

Over/Under – the number of empty net goals scored in the match will be over/under the selected value

To Score a Short-Handed Goal

Predict the number of short-handed goals in the match.
In ice hockey, a short-handed goal is when the team scores a goal when they are outnumbered on the ice by at least one player.
The following betting options are available:

Yes/No – An empty net goal will/will not be scored

Over/Under – the number of empty net goals scored in the match will be over/under the selected value

Penalty Shootout. Score a Goal

Predict if during the shootout, the selected penalty will be scored.

Total Goals Scored During Power Play

Predict whether the total number of goals scored during the power play will be over or under the selected value.
In ice hockey, a team is said to be on a power play when at least one opposing player is sent to the penalty box. Whenever both teams have the same number of players on the ice, there is no power play.

Total Goals (Including Overtime and Penalty Shootout)

Predict whether the total number of goals scored in the match, including overtime and penalty shootout, will be over or under the selected value.
Bets can be placed on the total goals scored by both teams and each team individually.
The score of the penalty shootout counts as 1:0 or 0:1. For example, if the penalty shootout was 2:1, the score of the penalty shootout is considered 1:0 for calculation of bets on this market.

Total Goals Range (Including Overtime and Penalty Shootout)

Predict which range the total number of goals scored in the match will fall within, including overtime and penalty shootout.
Bets can be placed on the goal range for both teams combined and each team individually.
The score of the penalty shootout counts as 1:0 or 0:1. For example, if the penalty shootout was 2:1, the score of the penalty shootout is considered 1:0 for calculation of bets on this market.

Exact Goals (Including Overtime and Penalty Shootout)

Predict the exact number of goals scored in the match, including overtime and penalty shootout.
Bets can be placed on the exact number of goals scored by both teams combined and each team individually.
The score of the penalty shootout counts as 1:0 or 0:1. For example, if the penalty shootout was 2:1, the score of the penalty shootout is considered 1:0 for calculation of bets on this market.

Highest Scoring Period

Predict in which period the most goals will be scored. The following betting options are available:

2>1 – The number of goals scored in the second period will be higher than in the first period

3>1 – The number of goals scored in the third period will be higher than in the first period

3>2 – The number of goals scored in the third period will be higher than in the second period

Win in all Period

Predict if the selected team will win in all three periods.

Winning Margin

Predict the difference in the number of goals with which the selected team will win the match.

All Periods Total

Predict if the total number of goals scored in each of the three periods will be over or under the selected value.

Each Team Over/Under

Predict whether the total number of goals scored by each team will be over or under the selected value.

Draw in at least one of the Periods

Predicted whether at least one of the periods of the match will end in a draw.

Win at least 2 Periods

Predict whether the selected team will win at least 2 periods of the match.

Team to Win by Penalty Shootout

Predict whether the selected team will win the match by penalty shootout.

Match Ends in Overtime

Predict whether the winner of the match will be decided during overtime.

Win to Nil

Predict whether the selected team will win the match without conceding a goal.

Total Odd/Even

Predict whether the total number of goals scored in the match will be an even or odd number.

1st Period Draw

Predict whether the 1st period will end in a draw.

Player Points Over/Under

Predict whether the total number of points scored by a particular player will be over or under the selected value.
One point is awarded to a player for each goal scored or assist which resulted in a goal.
If several players took part in an attack that ended with a goal, all of these players may be awarded with points.
For calculation of bets placed on points scored by players, the information on the official website of the championship or tournament is taken as a basis.

Players’ Performance (+/- total)

Predict the total of the given players’ performance: =/- total.
When calculating the +/- total, all players of the scoring team who were on the ice during the game, receive +1 performance point each if their team scores a goal with a minority or while the number of players on each team are equal. In the same situation, the players of the team that conceded the goal, who were on the ice during the game, receive -1 performance point each.
If a goal is scored whilst either team has more players on the ice, no players receive performance points, +1 or -1.
When scoring an empty net goal, players receive points according to the above-mentioned basis.
For a goal scored in overtime, performance points are awarded on the same basis as for goals scored in regular time.
Teams do not receive performance points for goals scored during penalty shootouts, but in the case of a goal scored from a penalty during the match, only the player who took the penalty receives +1 performance point. Goalkeepers do not receive performance points in any case.

2-Minute Penalty Time Total

Predicted whether the total number of minutes of the appointed 2-minute penalties will be over or under the selected value.
A 2-minute penalty in ice hockey is the infringement of the rules for which the player is sent off for 2 minutes.
For example, if there were five 2-minute penalties in the match, with Team 1 receiving two 2-minute penalties and Team 2 receiving three 2-minute penalties, it is considered that Team 1 had a penalty of 4 minutes (2×2) and Team 2 had a penalty of 6 minutes (2×3).

To Win More Periods

Predict which team will win more periods in the match.

Video Replays

Predict whether the total number of video replays in the match will be over or under the selected value.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of table tennis matches.
If a table tennis match has started, and one of the players (pairs) is disqualified for any reason, refuses to play or is unable to continue the match, and the match ends prematurely, bets are calculated as follows:
Bets (including bets on statistical data) on outcomes for which the results are clearly known at the time of interruption of the match, based on the format of the match, are considered valid and are subject to calculation.
All other bets are calculated with odds of 1.00.
For example, a player (or pair) refuses to continue the match in the first set when the score is 9:10. In this case, bets made on the following outcomes of the first set are calculated with odds of 1.00: “Win1” and “Win2”, “Total Over/Under 20.5”, “Handicap 1 (+1.5)”, “Handicap 2 (-1.5)”, “Handicap 1 (-1.5)”, as well as bets made on “Win 1” and Win2” outcomes of the match.
The following outcomes of the first set are subject to calculation: “Total Over/Under 18.5”, “Total Over/Under 19.5”, “Handicap 1 (+2.5)”, “Handicap 2 (-2.5)”, “Handicap 1 (-2.5)”.
If one of the sides refuses to participate in the match before its start, the bets made on the match outcomes are calculated with odds of 1.00. If during a doubles match, in which the participants’ names are specified by a team/country name (for example, Spain-Switzerland), a change of player(s) is performed, the bets on all outcomes of the match remain valid.
Bets made on the outcomes of table tennis matches which were postponed or interrupted, remain valid until the end of the tournament.

Result

Predict the winner of the match. The following betting options are available:
Win1: Player/Team 1 will win the match
Win2: Player/Team 2 will win the match

Handicap

Handicap 1

Predict whether Team 1 will win the match/set after the handicap adjustments have been applied.

Handicap 2

Predict whether Team 2 will win the match/set after the handicap adjustments have been applied.
Bets on Handicap are calculated in points.

Total Points

Over/Under

Predict whether the total number of points in the match/set will be over or under the selected value.

Even/Odd

Predict whether the total number of points in the match/set will be an even or odds number.
Bets on Totals are calculated in points.

Correct Score

Predict the final score of the match or set.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of air hockey matches.
There are no time limits for Air Hockey matches. The match consists of sets. The first player to win four sets wins the match. The first player to win seven points wins the set.
Matches can also be held in other formats. In such cases, a notice informing of the match format will be made in the Line.
For air hockey matches that have been interrupted and are not continued or finished within 24 hours, are considered incomplete. The outcomes of interrupted and incomplete matches, which are already determined at the time of interruption and do not depend on the final result of the match are subject to calculation. All other bets are calculated with odds of 1.00.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of American football matches.
In American football matches, regular time is 60 minutes of net playing time (two halves of 30 minutes each or 4 quarters of 15 minutes each). Bets on outcomes of American football matches are calculated considering post-match overtime. If the match ends in a draw and no overtime is played, or if overtime is played, based on the requirements of this tournament, and a draw is recorded after overtime has been played, then bets on “Win1” and “Win2” are calculated with odds of 1.00.
For American football matches that have been interrupted and are not continued or not completed within 24 hours, are considered to have taken place if the 50th minute of the match had already started. In all other cases, the matches are considered failed. Bets on outcomes “Win1” and “Win2” of American football matches that took place or were interrupted with an equal score are calculated with odds of 1.00.
The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. In cases where the match does not take place (does not start at all) for any reason, and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00.
In addition, in the case where a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the winner of the match including overtime.

Total

Over/Under

Predict whether the total number of points scored in the match will be over or under the selected value.
If the total number of points scored is equal to the selected value, the bet will be refunded (calculated with odds of 1.00).

Even/Odd

Predict whether the total number of points scored in the match will be an even or odd number.

Handicap

Predict the winner of the match/half/quarter after the handicap adjustments have been applied.

Half: Result

Predict the result of a particular half of the match.

Touchdown Total

Predict whether the total number of touchdowns in the match will be over or under the selected value.
If the total number of touchdowns is equal to the selected value, the bet will be refunded (calculated with odds of 1.00).

Scored Field Goals Total

Predict the total number of scored field goals will be over or under the selected value.
If the total number of scored field goals is equal to the selected value, the bet will be refunded (calculated with odds of 1.00).

First Score Method

Predict how the first points will be scored. The following betting options are available:

Touchdown: the first point will be scored with a touchdown

Field Goal: the first point will be scored with a field goal

Safety: the first point will be scored by safety

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets made on the outcomes of Aussie Rules matches.
In Aussie Rules matches, the regular time is 80 minutes of net playing time (two halves of 40 minutes each or 4 quarters of 20 minutes each). In the women’s championships, the regular time is 68 minutes of net playing time (two halves of 34 minutes each or 4 quarters of 17 minutes each).
Bets on outcomes of Aussie Rules matches are calculated considering post-match extra-time.
If the match ends with the draw and no extra-time is played, or if the extra-time is played, based on the requirements of this tournament, and the draw recorded as a result of extra-time, then bets on “Win1” and “Win2” are calculated with odds of 1.00.
Bets may also be offered on matches held in other formats, in such cases, the format is noted in the Line and all bets are subject to calculation according to the final result.
An Aussie Rules 80-minute match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if the 65th minute of the match had already started. 60-minute matches are considered to have taken place if the 50th minute had already started, and 68-minute matches are considered to have taken place if the 55th minute of the match had already started. In all other cases, the matches are considered to have failed. Bets on outcomes “Win1” and “Win2” of Aussie Rules football matches that took place or were interrupted with an equal score, are calculated with odds of 1.00. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation. The remaining bets are calculated with odds of 1.00.
If a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, if a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the winner of the match including extra-time.

Total Points

Bets on Total Points markets are calculated according to points.

Over/Under

Predict whether the total number of points scored in the match/half/quarter will be over or under the selected value.
If the total number of points scored is equal to the selected value, the bet will be refunded (calculated with odds of 1.00).

Even/Odd

Predict whether the total number of points scored in the match/half/quarter will be an even or odd number.

Total Goals

When calculating the totals of 6-point goals, the number of goals is taken as a basis, not the number of points.

Over/Under

Predict whether the total number of goals scored by individual/both teams in the match/half/quarter will be over or under the selected value.

Total Behinds

When calculating the totals of 1-point behinds, the number of goals is taken as a basis, not the number of points.

Over/Under

Predict whether the total number of behinds scored by individual/both teams in the match/half/quarter will be over or under the selected value.

First to Points

Predict which team will be the first to score the selected number of points in the match/half/quarter.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on auto-moto racing. Preliminary results presented on these websites are not considered as a basis for settling bets.
Bets can be offered on the following auto-moto racing types: Formula 1, IndyCar, Motorsport, NASCAR, Rally, etc. In auto-moto racing, bets are accepted based on the official classifications of Automobile and Motorcycle Federations. The races are held in the following two formats: drivers’ championship and constructors’ championship. Bets can be offered on drivers and constructors both separately and in pairs or groups. For example, which of them will take a higher position in the championship leaderboard according to the official rules set by the sport organizer.
In case of controversial situations caused by the lack of information on the official websites, the fact of the awarding of the driver or drivers is taken as the basis for calculation of the bets made on “Race winner” (winner) and “Prize Place” outcomes.
An auto-moto race or any qualifying race, which was interrupted due to weather conditions or any other reason, and did not continue or was not finished within 24 hours, is considered incomplete. The outcomes of the interrupted and failed matches, which are clearly known at the moment of the stoppage and do not depend on the final result, are subject to calculation. The remaining bets are calculated with odds of 1.00.

Race Winner

Predict the winner of the race.
The race is considered started after the signal announcing the start. If a driver drops out of the warm-up lap or did not start (actually being on the track) for any reason, is considered to have participated and dropped out of the race. The warm-up lap is included in the racing. If the driver participated in the qualifying round, but did not start the race, bets made on the qualifying round remain valid and are subject to calculation, but bets made on the race, are calculated with odds of 1.00.

Qualifying Round Winner

Predict the winner of the qualifying round.
Bets made on the driver’s qualifying round are subject to calculation if the driver starts his/her competition in the qualifying race. Bets are calculated based on the registered results. Penalty points (penalty seconds) scored after the end of the qualifying race and/or changes of starting positions in the next main race are not basis for recalculation of bets made on the qualifying round.

Driver Head-to-Head

Predict which of the given drivers will finish in a higher position in the race.
If both drivers drop out of the race, then the winner of the pair is considered to be the driver who completed more laps. If both drivers completed the same number of laps, then bets are calculated with odds of 1.00.

Places

The following Places markets are offered for auto-moto racing:
1-2 Places
1-3 Places
1-6 Places
1-10 Places
Predict whether the selected driver will finish in the selected places.
For example, a bet on Driver 1 on the 1-3 Places market will be calculated as won if Driver 1 finishes in any place from 1st to 3rd.

Fastest Lap

Predict who out of the given drivers will have the fastest lap.

Fastest Lap and Race Winner

Predict who out of the given drivers will have the fastest lap and become the race winner.

First Driver to Retire

Predict who out of the given drivers will be out of the race first.

To Be Classified

Predict who out of the given drivers will be classified.
Drivers who cover at least 90% of the race distance are considered classified.
For each racetrack, it can be a certain, different from each other, number of laps, which depends on the length of the lap of the racetrack. The basis for settling bets made on the classification of the drivers is the results published on the official websites after the race.

First Pit Stop

Predict who out of the given drivers will be the first to make a pit stop.

Winning Car

Predict which of the given racing cars will win the race.

Both Cars Podium Finish

Predict whether two cars from the same team will finish in the top 3 places.

Both Cars Top 6 Finish

Predict whether two cars from the same team will finish in the top 6 places.

Both Cars Top 10 Finish

Predict whether two cars from the same team will finish in the top 10 places.

First Car Retirement

Predict which out of the given cars will be out of the race first.

Car to Set the Fastest Lap

Predict which out of the given cars will have the fastest lap.

Qualifying Winning Car

Predict which out of the given cars will win the qualifying round.

Both Cars to be Classified

Predict whether two cars from the same team will be classified.

Winning Nationality

Predict which out of the given nationalities will win the race.

Safety Car Period During Race

Predict whether the safety car will enter the racetrack.
Only the entry of the real safety car to the racetrack is considered for the calculation of bets on this market.

Number of Classified Drivers

Predict whether the total number of classified drivers will be over or under the selected value.

Breakaway 1st From 2nd Place (sec)

Predict whether the number of seconds between first and second place will be over or under the selected value.

Race Winner Starting Position

Predict which out of the given positions the race winner will start from.

Classified Drivers

Predict how many classified drivers will be out of the given teams, 0, 1 or 2 drivers.

Team Points

Predict whether the total number of points scored by the selected team will be over or under the selected value.
Bets made on the individual team points are considered valid if at least 90% of the pre-
announced races of the season have been fully completed. The exception is sprint
races. In case of changes of drivers, bets of the specified type remain valid. Bets which are considered invalid are calculated with odds of 1.00.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on badminton.
If a badminton match has started, and one of the players (pairs) is disqualified for any reason, refuses to play or is unable to continue the match, and the match ends prematurely, bets are calculated as follows:
Bets (including bets on statistical data) on outcomes for which the results are clearly known at the time of interruption of the match, based on the format of the match, are considered valid and are subject to calculation.
All other bets are calculated with odds of 1.00.
For example, a player (or pair) refuses to continue the match in the first set when the score is 19:20. In this case, bets made on the following outcomes of the first set are calculated with odds of 1.00: “Win1” and “Win2”, “Total Over/Under 40.5”, “Handicap 1 (+1.5)”, “Handicap 2 (-1.5)”, “Handicap 1 (-1.5)”, Handicap 2 (+1.5) as well as bets made on “Win 1” and Win2” outcomes of the match.
Bets on the following outcomes of the first set are subject to calculation: “Total Over/Under 38.5”, “Total Over/Under 39.5”, “Handicap 1 (+2.5)”, “Handicap 2 (-2.5)”, “Handicap 1 (-2.5)”, “Handicap 2 (+2.5)”, “Handicap 1 (+3.5)”, “Handicap 2 (-3.5)”, “Handicap 1 (-3.5)” and “Handicap 2 (+3.5)”.
If one of the players/pairs refuses to participate in the match before its start, the bets made on the match outcomes are calculated with odds of 1.00.
If during a doubles match, in which the participants’ names are specified by a team/country name (for example, Spain-Switzerland), a change of player(s) is performed, the bets on all outcomes of the match remain valid.
Bets made on the outcomes of table tennis matches which were postponed or interrupted, remain valid until the end of the tournament.

Result

Predict the winner of the match. The following betting options are available:
Win1: Player/Team 1 will win the match
Win2: Player/Team 2 will win the match

Handicap

Handicap 1

Predict whether Player/Team 1 will win the match/set after the handicap adjustments have been applied.

Handicap 2

Predict whether Player/Team 2 will win the match/set after the handicap adjustments have been applied.
Bets on Handicap are calculated in points.

Total Points

Over/Under

Predict whether the total number of points in the match/set will be over or under the selected value.

Even/Odd

Predict whether the total number of points in the match/set will be an even or odds number.
Bets on Totals are calculated in points.

First Set and Result

Predict the winner of both the first set and the match simultaneously.

Correct Score

Predict the final score of the match or set.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on bandy.
Bets on bandy matches are accepted for regular time only, unless otherwise specified. The results registered in overtime are not taken into account during the calculation of bets made on the outcomes of regular time.
The regular time of a bandy match is 90 minutes (two halves of 45 minutes). According to the requirement of particular tournaments and championships, the format of the match can be changed (60 minutes (2×30), 70 minutes (2×35) and 80 minutes (2×40)). During a match of a different format, a note is made in the Line.

Result

Predict the result of the match after regular time.

Total

Over/Under

Predict whether the total number of goals scored by in the match/half will be over or under the selected value.
Bets are offered on both teams combined and each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

Handicap

Predict the winner of the match after the handicap adjustments have been applied.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on baseball.
The results recorded in additional innings are taken into account for the calculation of bets made on the outcomes of baseball matches, unless otherwise specified. Baseball matches are played for 9 innings (periods). If the match ends in a draw and extra innings are not played, or as a result of additional innings (drawn based on the requirements of the tournament) a draw is registered as the result, bets on “Win1”, “Win2” are calculated with odds of 1.00.
According to the Mercy Rule, a baseball match can end prematurely. In such cases, the match is considered to have taken place with the result registered at the time of the stoppage, and all bets are calculated considering the result at the time of the stoppage. The Mercy Rule law applies when one of the participating teams has a significant advantage over the opponent. The degree of advantage varies depending on the requirements of the Championships or tournaments in different countries.
If two matches between the same teams take place during the same day, then a note is made in the Line of the first or second match.
It is possible that the format of baseball matches change during the game. For example, instead of 9 innings, 7 innings will be played. In such cases, a note will be made in the Line about a possible change in the format of the match.
A baseball match that was interrupted and was not continued or completed within 24 hours is considered to have taken place if at least 5 full innings were played. If the interrupted match is replayed from the beginning, bets on the outcomes of the interrupted match are calculated with odds of 1.00, except for bets made on outcomes which had already become clear at the time of interruption. In other cases, the matches are considered invalid. Bets placed on the outcomes “Win1” and “Win2” of baseball matches that are interrupted with an equal score and are considered to have taken place are calculated with odds of 1.00.
The results of interrupted and failed matches, which at the time of the stoppage have already become clearly known and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. Bets on the outcomes of individual innings that were not played in an interrupted match that is considered to have taken place are calculated with odds of 1.00. In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00.
In addition, in cases where a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then bets are subject to calculation according to the actual results registered at the moment of interruption.
In case of a pandemic, bad weather conditions or any other obstacle for conducting the baseball match, the participating teams can play this match on another day (usually the day of their next regular match). According to the mentioned factors, the participating teams can have two matches within 24 hours (both matches start within 24 hours). These matches are called Double-Header matches, the number of innings of which can differ from the main format of conducting baseball matches (e.g., there can be 7 innings instead of 9 innings). The bets made on the outcomes of Double-Header matches are calculated according to the information displayed on the organiser’s official webpage, except for cases when a match is postponed for no more than 8 hours. In these cases, bets on the postponed match are settled with odds of 1.00.

Result

Predict the winner of the match.

Total

Over/Under

Predict whether the total number of points earned in the match/innings will be over or under the selected value.
Bets are offered on both teams combined and each team individually.

Even/Odd

Predict whether the total number of points earned in the match/innings will be an even or odd number.
Bets are offered on both teams combined and each team individually.

Handicap

Predict the winner of the match/innings after the handicap adjustments have been applied.

Inning Result

Predict the result of the selected innings in the match.

First 3, First 5 and First 7 Innings

Bets on the result, handicaps and totals are also offer for the result of the first 3, 5 and 7 innings.

Player Statistics

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on baseball.
In a baseball match, bets made on the statistics of players are considered valid if the players have been declared and played in the match. Exceptions are bets made on the statistics of the pitcher, which are considered valid if the pitcher has been declared and they have started the match and haven’t taken part as a substitute. Bets on statistics of players who haven’t participated in the match and/or bets considered invalid are subject to calculation with odds of 1.00.

Total Hits

Predict whether the total number of hits in the match will be over or under the selected value.
A hit is a strike at which the better has reached at least the first base.

Home Run Total

Predict whether the total number of home runs in the match will be over or under the selected value.
If the total number of home runs is equal to the selected value, the bet will be refunded (calculated with odds of 1.00).

Total Errors

Predict whether the total number of errors in the match will be over or under the selected value.

To Occur First

Predict which action will be performed first. The following betting options are available:
Ball – ‘Ball’ will take place first. ‘Ball’ is the action of the pitcher throwing the ball outside the strike zone without being touched by the batter with the bat.
Strike – ‘Strike’ will take place first. ‘Strike’ is the situation when the batter is not able to hit the ball.
Foul – ‘Foul’ will take place first. ‘Foul’ is the strike after which the ball settles outside the foul line or between the home base and first or third base.

First Home Run

Predict if whether the first home run will be:
One-Run Homer – all bases are unoccupied, and the player scores a home run.
Two-Run Homer – one base is occupied, and the player scores a home run.
Three-Run Homer – two bases are occupied, and the player scores a home run.
Grand Slam – all bases are occupied, and the player scores a home run.

First 5 Innings/Match

Predict the result of the first five innings and the match simultaneously.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on beach soccer.
The regular time for a beach soccer match is 36 minutes (3×12 minutes). Bets offered on the outcomes of beach soccer matches are accepted for regular time only, unless otherwise specified. The results registered in overtime and 9-meters penalty shootout are not taken into account for the calculation of the bets made on the outcomes of regular time. In case of different format being played, notice will be given in the Line.
Beach soccer matches that have been interrupted and have not been continued or finished within 24 hours, are considered completed if the 30th minute of the match had already started. In other cases, the matches are considered incomplete. The outcomes of interrupted and incomplete matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation. All other bets are calculated with odds of 1.00.
In the case where the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00. In addition, if a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match after regular time.

Total

Over/Under

Predict whether the total number of goals scored in the match/period will be over or under the selected value.
Bets are offered on both teams combined and each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/period will be an even or odd number.
Bets are offered on both teams combined and each team individually.

Handicap

Predict the winner of the match/period after the handicap adjustments have been applied.

Double Chance

Predict two possible match results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on bowling.
A bowling match consists of 9 (nine) rounds, in which two bowlers compete. The round consists of frames. The first bowler to score 11 (eleven) points wins the round, except for the case when the current score of the round becomes 10:10. In this case, the bowlers continue to bowl until one of them has a 2-point advantage over the opponent, and that bowler will be considered the winner of the round. The bowler who knocks down more pins in the frame scores 1 (one) point in the frame. In each frame of the round, two bowlers, each in their own lane, throw the ball towards a set of bowling pins. A complete set of pins consists of 10 (ten) pins: 5 (five) red pins and 5 (five) white pins. In each frame, during the pins set creation the pins are randomly arranged. The bowler who wins the round is awarded 1 (one) point and the bowler who loses the round is awarded 0 (zero) points. In case two bowlers knock down the same number of pins in the frame, as the result of that frame both bowlers are awarded 1 (one) point. After each round, the bowlers change lanes. The winner of the match is the bowler who scores more points after 9 (nine) rounds.
A bowling match that was interrupted and did not continue or was not completed within 24 hours is considered to be failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00.

Result

Predict the result of the match/round/frame.

Double Chance

Predict two possible frame results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Total

Over/Under

Predict whether the total number of points scored in the round will be over or under the selected value.
Bets are offered on both bowlers combined and each bowler individually.

Even/Odd

Predict whether the total number of points scored in the round will be an even or odd number.
Bets are offered on both bowlers combined and each bowler individually.

Strikes Markets

In the frame, a strike is knocking down all the pins with one shot on the first try.

Total Strikes

Predict whether the total number of strikes performed in the round will be over or under the selected value.
Bets are offered on both bowlers combined and each bowler individually.

Strike (Yes/No)

Predict whether a strike will/will not happen in the frame.

Bowlers to Strike (Yes/No)

Predict whether either or both bowlers will perform a strike in the frame.

Splits Markets

A split is the situation in the frame when two or more pins remain in the lane after the first throw, and they are not side-by-side and there is at least one ball diameter distance between them.

Total (Over/Under)

Predict whether the total number of splits performed in the round will be over or under the selected value.

Split (Yes/No)

Predict whether a bowler or both bowlers will perform a split in the frame.

Pins Markets

Total (Over/Under)

Predict whether the total number of pins knocked down in the frame will be over or under the selected value.
Bets are offered on both bowlers combined and each bowler individually.

Total (Even/Odd)

Predict whether the total number of pins knocked down in the frame will be an even or odd number.
Bets are offered on both bowlers combined and each bowler individually.

Red/White Total (Over/Under)

Predict whether the total number of red/white pins knocked down will be over or under the selected value.

Red/White Result (Win1/Win2)

Predict which player will knock down more red/white pins in the frame.

Result (Red/White)

Predict whether, as a result of both players’ throws, more red/white pins will be knocked down.

0 (zero) Pins (Yes/No)

Predict whether 0 (zero) pins will be knocked down in the frame.

Both Bowlers 0 (zero) Pins (Yes/No)

Predict whether both bowlers will knock down 0 (zero) pins in the frame.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on bowls.
In most bowls matches, 2 sets are played. A set consists of ends. The number of ends may vary according to the format of the championship or tournament. The player/team, who has won 2 or 1.5 sets, wins the match. The player/team, who has made the most advantageous ball rolls (scored the most points) during the end, wins the set. Matches consisting of a different number of sets can also be conducted. In such cases, a note regarding the format is made in the Line. Depending on the requirements of the championship or the tournament the player/team who first makes the specified number of advantageous ball rolls may become the winner. In case of a draw in the match, a tie-break (an additional set) may be played, the winner of which becomes the match-winner. For the calculation of bets made on the outcomes of the match, the results registered in the tie-break are also taken into account.

In bowls matches that have started, if one of the players/teams is awarded victory ahead of time (before the end of all scheduled sets or any other reason) and this result is registered on the official website of the championship or tournament, then all the bets made on the outcomes which were definitely determined at the moment of the actual stoppage of the match, as well as on the outcomes “Win1” and “Win2”, are subject to calculation. All other bets are calculated with odds of 1.00.

A bowls match, which has been interrupted and has not been continued or finished within 24 hours, is considered incomplete. The outcomes of interrupted and incomplete matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation. All other bets are calculated with odds of 1.00.

Result

Predict the result of the match.

Total

Points (Over/Under)

Predict whether the total number of points scored by players/teams in the match will be over or under the selected value.

Sets (Over/Under)

Predict whether the total number of sets played in the match will be over or under the selected value.

Even/Odd

Predict whether the total number of points scored in the match/set will be an even or odd number.

Handicap

Predict the result of the match/set after the handicap adjustments have been applied.

First to Points

Predict which player/team will be first to score the selected number of points in the match/set.

Correct Score

Predict the exact final score of the match.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on boxing.
Boxing is conducted in up to 12 rounds format. Each round lasts for 3 minutes, in particular cases it can lasts for 2 minutes. Boxing fights can continue until the end of all preliminary declared rounds, and they can end beforehand, conditioned by the fact of victory method taken place.
The victory methods recorded in boxing are as follows:

Victory by points

when all rounds take place, and the victory is decided by the referees, according to the points count.

Victory by knockout 

when a knockout is recorded in the fight and it ends beforehand.

Victory by technical knockout

when technical knockout is recorded in the fight and it ends beforehand.

Victory by technical decision

when the boxer receives such an injury, because of which the medical staff do not allow the boxer to continue the fight, or another situation, during which the winner is defined by the referees’ decision.

Disqualification of a boxer or refusal to the fight

when the boxer is disqualified for any reason or refuses to continue the fight. If the boxer’s disqualification takes place after the actual end of the fight, this fact is not taken into account during the calculation of bets made on “Win1”, “Draw” and “Win2” outcomes.

Except for “Victory by points” method, the victories recorded by the other methods are considered a beforehand victory.

In boxing, rounds are considered completed if they took place until the end.
If after the start of the next round (after the sound signal) the boxer does not continue the fight for any reason, it is considered that the fight has ended in the previous round.
A boxing fight, which has been interrupted for technical or any other reason and has not been continued or finished within 24 hours, is considered incomplete. If the fight has been interrupted and is considered incomplete, bets on outcomes which have already been determined at the time of interruption and do not depend on the final result of the fight, are subject to calculation. All other bets are calculated with odds of 1.00.

Result

Predict the result of the fight/round.
If the draw outcome is not offered and the fight/round ended in a draw, bets made on Win1 and Win2 outcomes are calculated with odds of 1.00.

Total Rounds (Over/Under)

Predict whether the total number of rounds taken place in the fight will be over or under the selected value.

Method of Victory

Predict the method by which the fight will be won.

Beforehand Victory

Predict whether a beforehand victory will be registered in the fight/round.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on chess.
Chess matches consist of 1 or more games, depending on the conditions of the given tournament. In chess matches bets made on the games of chess are calculated considering the results of the games. During the calculation of bets made on the outcome of a chess match, the results of all games are taken into account.
In case of chess matches with 1 game, the chess player playing with white pieces is mentioned first in the Line (the chess player playing with white pieces starts the game), regardless of the fact of the venue of the tournament; and in the case when the number of played games is more, the chess player playing with black pieces can also be mentioned first.
If multiple players are in first place after the end of the tournament and there is no winner after the tie-break game, meant to determine the sole winner, an Armageddon game is played. If this game also ends in a draw, the player with the black pieces wins.
If a game is postponed, then bets made on the outcomes of chess games remain valid until the end of the game or the tournament.

Result

Predict the result of the match.

Double Chance

Predict two possible match results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Total Moves (Over/Under)

Predict whether the total number of moves made in a game will be over or under the selected value.
For the calculation of bets made on moves, the moves made with white pieces are considered.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on cricket.
In cricket matches, two main types of cricket are distinguished: the first-class cricket (test cricket), where the match is limited in time and each team plays 2 innings (rounds), and limited overs cricket, where the match is limited to a number of overs and each team plays 1 innings.
Limited overs matches are generally divided into the following formats:
T10 – each team plays 10 overs
T20 – each team plays 20 overs
ODI (One Day International) – each team plays 50 overs
Limited overs matches can also be held with other numbers of overs. In such cases, a note will be made in the Line about the match format.
Cricket matches that are limited in time (test cricket) can last up to 5 days. If during that time one of the teams does not manage to play its two innings, then the game ends in a draw (except for the case when the team scored more points in one innings than the opponent did in two innings).
In cricket matches, the score of each team is indicated by 2 numbers. For example, 155/8, where the first number, 155, is the number of runs scored, and the number after the “/” sign, 8, is the number of batsmen (the player striking with the bat) dismissed by the opponent (depending on the peculiarities of the official sources of the conducted tournaments, the number of dismissed batsmen can be indicated first, for example: 8/155). If 10 batsmen of a team are dismissed from the game, then the innings of that team is considered to be over. 10 or “All Out” is indicated After the “/” sign. For example, 155/10 or 155/All Out.
In the final result of the match, the team with the most runs scored wins. In test cricket, in case of an equal number of runs scored, the match ends in a draw. In this case, if the “Draw” outcome was not offered, bets made on the “Win1” and “Win2” outcomes of the match are calculated with odds of 1.00.
In the play-off series of limited overs matches, in case of a draw being registered, a “Super Over” (an additional over to decide the winner) is played. The results registered in this additional over played are taken into account only to determine the outcomes of the teams’ victory markets (if the “Draw” market was not offered). The rest of the markets are calculated according to the results registered before the “Super Over”. If the match ends in a draw, but the “Draw” market is not offered and the “Super Over” is not played, then bets made on the teams’ victory are calculated with odds of 1.00. In some championships, 1 (one) additional ball is played. “Golden Ball” can be played instead of a “Super over”. The team wining as a result of the performed additional ball is considered the winner of the match. In such cases, when settling bets made on the “Win1” and “Win2” outcomes of the match, the result of the “Golden Ball” is considered if the “Draw” outcome was not offered.
There may be matches, where the predetermined number of overs is reduced due to weather or other conditions. In such cases, all bets are calculated according to the final decision based on DL, DLS, VJD mathematical methods.
In cricket matches, an innings is considered complete and is subject to calculation in the following cases:
When all the batsmen are dismissed from the game (All Out).
When the team captain makes a declaration. The captain of the team considers that the team has scored enough runs to win and declares that the innings of the given team is over. An example of an innings score declared by the captain’s statement is 425/7d.
When the captain refuses to play the innings and makes a corresponding declaration (forfeiture). It is possible to abandon an innings before it starts. In such cases, bets made on the given innings are calculated with odds of 1.00. An example of the score of an innings abandoned by the captain’s declaration, taken from an official source is 291/8d & forfeit – forfeit & 208/3.
When the time expires.
When the number of overs expires.
All bets made on the outcomes of cricket matches that have been interrupted because of the weather or any other reason are subject to calculation considering the information provided by the official websites of the current tournament or championship. If within 24 hours there is no official information concerning the interrupted match issued, then all bets are subject to calculation with odds of 1.00, except for bets made on outcomes which have already been determined and do not depend on the final result of the match. In the case when a match does not take place (does not start at all) for any reason, and technical victory/loss is registered in the match, the match is considered failed, and all bets made on the match are calculated with odds of 1.00. In the case when a started match is interrupted at any moment and does not continue, and a technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the winner of the match.
A penalty run awarded after the end of an innings is also considered during the calculation of bets made on the result of the match. The calculation is performed in accordance with the information of the official records. Except for the “Win1” and “Win2” outcomes of the match, a penalty run is not considered when settling bets made on all other outcomes.

Total Runs

Over/Under

Predict whether the total number of runs scored in the match/innings/over will be over or under the selected value.
Bets are offered on both teams combined and each team individually.
If due to weather or other reasons, the team did not play the number of overs specified in the bet, then bets made on the total number of runs scored in the innings are calculated with odds of 1.00, except for bets made on outcomes which are already clear and do not depend on the further course of the game.
For example, the following bets were offered for an ODI format game: Team1 – Total Runs 50 Overs – Over (328.5), Team 1 – Total Runs 50 Overs – Under (328.5). After the actual start of the game due to weather or other reasons the format was changed and the team played 45 overs scoring 295/6. In such cases, the above-mentioned bets will be calculated with odds of 1.00.
However, if the team is “All Out” before the completion of the overs predefined by the game format, then the bets made on the total runs scored in the innings are calculated based on the actual results.
For example, the following bets were offered for an ODI format game: Team1 – Total Runs 50 Overs – Over (328.5), Team 1 – Total Runs 50 Overs – Under (328.5). Team 1 finishes the innings in the 45th over scoring 295/10. In such a case, the bet Team1 – Total Runs 50 Overs – Over (328.5) will be calculated as lost, and the bet Team 1 – Total Runs 50 Overs – Under (328.5) – as won.

Even/Odd

Predict whether the total number of runs scored in the match will be an even or odd number.

Team Runs Even/Odd

Predict whether the total number of runs scored in the match by Team 1/Team 2 will be an even or odd number.

Handicap

Predict the winner of the match after the handicap adjustments have been applied.

Wicket in Over

Predict whether a wicket will be taken in the selected over.

Dismissal Method

Predict how the first/next/selected wicket will be taken.

Most 6s/4s

Predict which team will hit the most 6s or 4s in the match.

Total 6s

Predict whether the number of 6s hit by Team 1/Team 2 will be over or under the selected value.

To Win the Toss

Predict which team will win the toss and decide whether to bat or bowl first.

Result (6 Overs)

Predict which team will win after the first 6 overs of their respective innings.
If the draw outcome is not offered, and the result registered in the first 6 overs, then bets made on Win1 and Win2 outcomes of the given bet are calculated with odds of 1.00.
It is also possible to bet on the Result after alternative selected number of overs.

Runs (6 Overs)

Predict whether the total number of runs scored by a team in the first 6 overs will be over or under the selected value.
If the team has completed its innings, but the specified number of overs have not been played, and the specified number of runs have already been scored, then the given bets are subject to calculation according to the recorded results. Bets on outcomes which depend on the further course of the game, are calculated with odds of 1.00.
For example, the following bets were offered: Team 1: total runs in the first 40 overs – Over (158.5), Team 1: total runs in the first 40 overs – Under (158.5) and Team 1 total runs in the first 40 overs – Over (178.5), Team 1: total runs in the first 40 overs – Under (178.5). Team 1 completed their innings in the 39th over with the score 162/10. In this case, the bet Team 1: total runs in the first 40 overs – Over (158.5) will be calculated as won and the bet Team 1: total runs in the first 40 overs – Under (158.5) as lost, because their outcomes are already clear and do not depend on the further course of the game. The bets Team 1: total runs in the first 40 overs – Over (178.5) and Team 1: total runs in the first 40 overs – Under (178.5) will be calculated with odds of 1.00.
It is also possible to bet on the Result after alternative selected number of overs.

Player to Score 50/100

Predict whether any of the teams’ players will/will not score 50 or more/100 or more runs.

Most Run-Outs

Predict which team will take more wickets by the run-out method.

Total Run-Outs

Predict the total number of wickets taken by the run-out method.
Bets are offered on both teams combined and each team individually.

Player of the Match

Predict which player will be recognized as the best player of the match.
The information provided by the official sources of the given tournament is taken as basis. If the given player has not participated in the event, then bets made on that player are calculated with odds of 1.00.

Opening Partnership Runs

Predict which team’s opening batsmen will score the most runs.
If a team finishes the match without losing a wicket, then the total number of runs scored by the team is considered as the result of the given pair.

Best Batsman

Predict which batsman will score the most runs.
If two or more batsmen score an equal number of runs, the number of deliveries faced by them is considered (the batsman who faced the fewest deliveries wins). If the player did not participate in the match, bets on the given player are calculated with odds of 1.00.

Best Bowler

Predict which bowler will take the most wickets.
If two or more bowlers take the same number of wickets, their “ECON” indicator (ratio of deliveries and runs given to the opponent) is considered. The bowler with the lower ECON wins. If the player did not participate in the match, bets on the given player are calculated with odds of 1.00.

Player to Hit the Most 6s

Predict which batsmen will hit the most 6s in the match.
If two or more players hit an equal number of 6s, bets made on those players are refunded (calculated with odds of 1.00). If the player did not participate in the match, bets on the given player are calculated with odds of 1.00.

Runs at Fall of Wicket

Predict whether the total number of runs scored, at the time the selected wicket falls, will be over or under the selected value.
If the selected wicket has not fallen and the team has completed its innings, then bets made on the given wicket are calculated with odds of 1.00.
For example, the following bet was offered: Team 2: Runs at fall of 6th wicket – Over (138.5) and Team 2: Runs at fall of 6th wicket – Under (138.5). If Team 2 has completed its innings with the score 145/5, then these bets will be calculated with odds of 1.00, as the 6th wicket has not fallen.

Wicket Loss Until 100 Runs Total (Over/Under)

Predict whether the total number of wickets lost until 100 runs are scored will be over or under the selected value.
Bets are also offered on alternative numbers of runs. E.g. Wicket loss until 350 Runs: Total Over/Under.
If the innings has ended and the team has not scored the specified number of runs, but the specified total of wickets has already fallen, then bets are calculated considering the fallen wickets.
For example, the following bets were offered: “Wicket loss of Team 1 in the first innings until 350 Runs: Total Over (7.5)” and “Wicket loss of Team 1 in the first innings until 350 Runs: Total Under (7.5)”. If Team 1 has completed their innings with the score 330/8d, then the “Wicket loss of Team 1 in the first innings until 350 Runs: Total Over (7.5)” outcome is calculated as won and the “Wicket loss of Team 1 in the first innings until 350 Runs: Total Under (7.5)” outcome is calculated as lost because the 8th wicket has already fallen.
All the bets made on the outcomes of cricket matches that have been interrupted because of the weather or any other reason are subject to calculation considering the information provided by the official websites of the current tournament or championship. If within 24 hours there is no official information concerning the interrupted match issued, then all bets are subject to calculation with odds of 1.00, except for bets on outcomes which have already been determined and do not depend on the final result of the match. In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed, and all bets made on the match are calculated with odds of 1.00. In the case when a started match is interrupted at any moment and does not continue, and a technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then bets are subject to calculation according to the actual results registered at the moment of interruption.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on curling.
A Curling match consists of 10 ends (periods). Bets on the outcomes of curling matches are calculated taking into account extra end(s). If the match ends in a draw and no extra-end(s) is played, based on the requirements of this tournament or championship, then bets on “Win1” and “Win2” are calculated with odds of 1.00.
A penalty point (points) awarded to one of the teams are taken into account when settling bets made on the outcome of the match.
A curling match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 5 ends were played completely. In all other cases the matches are considered to have failed. Bets on outcomes “Win1” and “Win2” of curling matches that took place or were interrupted with an equal score, are calculated with odds of 1.00.
The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. In the case, when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with the odds of 1.00.
In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match.

Handicap

Predict which team will win the match/end after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points in the match/end will be over or under the selected value.

Even/Odd

Predict whether the total number of points in the match/end will be an even or odd number.

General

The official websites of tournaments and championships, which are included in thetable of references, are taken as basis during calculation of bets on cycling.
A cycling race is considered started if the first qualifying round has started. In qualifying races, the results of which are known after a series of rounds, the rider or team that has collected the most points is considered the winner.
If a cycling race is postponed, bets made on the race remain valid until the end of the race.

Winner

Predict which of the riders/teams represented in the race/round will win the race/round.

Head-to-Head

Predict which of the two riders/teams represented in the race/round will finish in the highest position according to the final results of the race/round.
The above-mentioned bet is considered valid if both represented riders/teams have started the race. If any of the two competing riders/teams drops out of the race for any reason, then the opponent rider/team is considered the winner if they complete the race. In the case both riders/teams drop out of the race, the above-mentioned comparative bet is subject to calculation with the odds of 1.00. If both riders/teams have started the race but are missing from the final official record of the race, then the rider/team that has participated in the most rounds is considered the winner of the above-mentioned bet.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on darts.
In a Darts competition players one by one approach the Oche (throw line) making throws towards the board. In darts the players are considered participating in the competition if they have made at least one throw towards the board. The points are calculated after each player makes three throws, after that the other player takes his to throw.
Depending on the conducting conditions of a darts championship or tournament, the winner is considered the player who has won more legs or the player who has won more sets. The player who won more legs wins the set. The total number of points, that the player has to score by one final approach to win the leg, is called a checkout. If a darts game ends in a draw and the “draw” outcome was not offered, bets made on the outcomes “Win1” and “Win2” are subject to calculation with odds of 1.00.
The maximum a player can score with three throws is 180 points, if the “20” tripling sector is hit three times.
Darts competitions, which have been interrupted for technical or any other reason and have not been continued or finished within 24 hours, are considered incomplete. If a darts completion has been interrupted and is considered incomplete, bets made on outcomes which have been already determined at the time of interruption and do not depend on the final result of the competition, are subject to calculation, and all the other bets are calculated with odds of 1.00.

Result

Predict the result of the match/set/leg.

Handicap

Predict the winner of the match/set/leg after the handicap adjustments have been applied.

Total Legs/Sets

Over/Under

Predict whether the total number of legs/sets played in the match will be over or under the selected value.

Total 180s

Over/Under

Predict whether the total number of 180s in the match/set/leg will be over or under the selected value.
Bets can also be offered on Total 180s by each player individually.

Most 180s

Predict which player will perform the most 180s.

Highest Checkout Result

Predict which player will perform the highest checkout.

Highest Checkout Score

Predict whether the highest checkout recorded in the match will be over or under the selected value.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-American football.
The bets made on the outcomes of E-American football matches are accepted taking into account both regular time and overtime. In cases when the calculation of bets made on the offered outcomes is done taking into account overtime, a note is made in the Line.
The matches are held in 4×15 and 4×3 format (4 rounds 15 minutes each and 4 rounds 3 minutes each, respectively).
In E-American football, the current minute displayed on the time board may differ from the matches’ real time. For example, if the format of E-American football is 12 minutes (4×3), the time board displaying the current minute will reach 30 minutes in 6 real minutes (pure time). For example, on the 4th real minute of the match, 20 minutes may be shown on the time board displaying the current game minute. Depending on the requirements of the match only the real minute may be shown in the Line. In that case, a note informing about the match format is made in the Line.
An E-American football match in the 4×15 format that has been interrupted and not continued or completed within 8 hours is considered to have taken place if the 50th minute of the match had already started according to the playing time shown, and a match played in the 4×3 format is considered to have taken place if the 10th minute of the match had already started (10th real minute, not converted to playing time). In other cases, the matches are considered incomplete. The outcomes of matches, that are considered to be interrupted and incomplete, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and other bets are calculated with odds of 1.00.

Result

Predict the winner of the match/half/quarter.

Handicap

Predict the winner of the match/half/quarter after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/half/quarter will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/half/quarter will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Australian football.
Bets made on the outcomes of E-Australian football matches are calculated taking into account regular time only.
Matches are held in 4×20 and 4×2.5 format (4 rounds 20 minutes each, and 4 rounds 2.5 minutes each, respectively). The women’s championships take place in 4×15 format (4 rounds of 15 minutes each).
In E-Australian football, the current minute displayed on the time board may differ from the matches’ real time. For example, if the format of E-Australian football is selected 10 minutes (4×2.5), the time board displaying the current minute will reach 40 minutes in 5 real minutes (pure time). For example, on the 2nd real minute of the match, 16 minutes may be shown on the time board displaying the current game minute.
Depending on the requirements of the match only the real minute may be shown in the Line. In that case, a note informing about the match format is made in the Line.
A match that has been interrupted and has not been continued or completed within 8 hours is considered to have taken place if the 65th minute of the match had already started. In the case of Women’s Championships (with the format 4×15) the match is considered to have taken place, if the 50th minute of the match had already started. In the other cases, the matches are considered incomplete. The outcomes of matches, that are considered interrupted and incomplete, which have already been determined at the time of the interruption and do not depend on the final result of the match are subject to calculation and the other bets are calculated with odds of 1.00.

Result

Predict the winner of the match/half/quarter.

Handicap

Predict the winner of the match/half/quarter after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/half/quarter will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/half/quarter will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Baseball.
In E-Baseball matches, the results registered in extra innings are also taken into account during calculation of bets. Matches are held in 3 innings, 7 innings or 9 innings formats according to the requirements of the current tournament. If the match ends in a draw and extra innings are not played, then bets made on the outcomes “Win1” and “Win2” are calculated with the odds of 1.00.
Defects of the game graphics are not basis for calculating the bets with odds of 1.00.
In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
A match which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match interruption and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. An E-Baseball match is considered to be completed if fully played.

Result

Predict the winner of the match.

Handicap

Predict the winner of the match after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/innings will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/innings will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Basketball.
Bets made on the outcomes of E-Basketball matches are calculated taking into account overtime.

If the match ends in a draw and the “draw” outcome was not offered, bets made on the outcomes “Win1” and “Win2” are calculated with odds of 1.00. Matches are held in 4×5 or 4×4 format (4 quarters of 5 or 4 minutes respectively). Matches with the quarters’ duration of 12 minutes are held in 4×5 format, and those with the quarters ‘duration of 10 minutes are held in 4×4 format. Matches may also be held in 4×12 format (4 quarters of 12 minutes real playing time), if matches are played in this format, a note will be made on the Line beforehand.

In E-Basketball the current minute displayed on the time board may differ from the matches’ real time. For example, if the format of 16 minutes (4×4) is selected, the time board displaying the current minute of the match will reach 40 minutes in 16 real minutes (pure time). For example, on the 12th real minute of the match, the 30th minute can be shown on the time board displaying the current game minute.
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then bets are subject to calculation according to the actual results registered at the moment of interruption.
Matches which have been interrupted for technical or any other reason and have not been continued or completed within 8 hours, are considered incomplete, if the 14th minute had already started in the match with the format 4×4, the 17th minute of the match had already started with the format 4×5, and the 40-th minute of the match had already started with the format 4×12.
In the other cases the matches are considered incomplete. The outcomes of the matches, that are considered interrupted and incomplete, which have been already determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and the other bets are calculated with odds of 1.00.

Result

Predict the winner of the match.

Double Chance

Predict two possible match results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/half/quarter will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/half/quarter will be an even or odd number.

Overtime (Yes/No)

Predict whether overtime will be played in the match or not.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Floorball.
Bets on the outcomes of E-Floorball matches are accepted for regular time. The results registered in overtime and penalty shootout are not taken into account during calculation of bets made on the outcomes offered for regular time.
Matches are held in 3×5 or 3×2 format (3 periods of 5 and 3 periods of 2 minutes respectively). In E-Floorball the current minute displayed on the time board may differ from the match’s real time. For example, if 15 (3×5) minutes are set as the duration time for the match, the time board displaying the current time of the match will reach 60 minutes in 15 real minutes. For example, on the 4th real minute of the match, 16 minutes can be shown on the time board displaying the current game minute.
Defects of the game graphics are not basis for calculating bets with the odds of 1.00.
In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then bets are subject to calculation according to the actual results registered at the moment of interruption.
A match which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. An E-Floorball match is considered to be completed if fully played.

Result

Predict the result of the match.

Double Chance

Predict two possible match results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/period will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/period will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Football.
In E-Football matches, bets are accepted for regular time only, unless otherwise specified.
Depending on the requirements of the conducted championship, matches are held in 2×7, 2×6 or 2×5 format (two halves: each half lasts for 7, 6 and 5 minutes respectively).
In E-Football the current minute displayed on the time board may differ from the matches’ real time. For example, if the format of 10 minutes (2×5) is selected, the time board displaying the current minute of the match, will reach 90 minutes in 10 real minutes. For example, on the real 8th minute of the match, the 72nd minute can be shown on the time board displaying the current game minute.
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
In the case when a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
A match which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered completed, if at least 6 minutes 30 seconds have been played in the match with the format 2×4, at least 8 minutes 30 seconds with the format 2×5, and at least 10 minutes 30 seconds with the format 2×6, and at least 12 minutes 30 seconds with the format 2×7.
In the other cases the matches are considered incomplete. The outcomes of the matches, that are considered interrupted and incomplete, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and the other bets are calculated with odds of 1.00.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

To Score

Team to Score

Predict whether Team 1 or Team 2 will score in the match/half.

Both Teams to Score

Predict whether both teams will score in the match/half.

Correct Score

Predict the exact final score of the match.

First/Next Goal

Predict which team will score the first/next goal of the match/half.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Handball.
In E-Handball matches, bets are accepted for regular time only, unless otherwise specified.
Depending on the requirements of a conducted championship the matches are held in 2×6 or 2×8 format (two halves: each half lasts 6 or 8 minutes respectively). In E-Handball the current minute of the match displayed on the time board may differ from the real time of the match. For example, if the format of 12 minutes (2×6) is selected, the time board displaying the current minute of the match will reach 60 minutes in 12 real minutes. For example, on the 4th real minute of the match, the 20th minute can be shown on the time board displaying the current minute of the match.
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
A match, which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered failed. The outcomes of interrupted and failed matches, which have already been determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with odds of 1.00. An E-Handball match is considered completed if fully played.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Hockey.
Bets on the outcomes of E-Hockey matches are accepted for regular time only.
Matches are held in 3×4 or 3×5 format (3 periods of 4 or 5 minutes respectively). In E-Hockey the current minute displayed on the time board may differ from the matches’ real time. For example, if 12 (3×4) minutes are set as the duration time for E-Hockey, the time board displaying the current time of the match will reach 60 minutes in 12 real minutes (pure time). For example, on the 4th real minute of the match, 20 minutes can be shown on the time board displaying the current game minute.
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
A match which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered completed, if the 50th minute of the match had already started according to the displayed game time. In the other cases the matches are considered incomplete. The outcomes of the matches, that are considered interrupted and incomplete, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and the other bets are calculated with odds of 1.00.

Result

Predict the result of the match/period.

Double Chance

Predict two possible match/period results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/period after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/period will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/period will be an even or odd number.

To Score

Team to Score

Predict whether Team 1 or Team 2 will score in the match/period.

Both Teams to Score

Predict whether both teams will score in the match/period.

Correct Score

Predict the exact final score of the match.

First/Next Goal

Predict which team will score the first/next goal of the match/period.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Rugby.
Bets on E-Rugby matches are accepted for regular time, unless otherwise specified.
Matches are held in 2×10 or 2×5 format (2 half-times of 10 or 5 minutes respectively) according to the requirements of the current tournament. In E-Rugby the current minute displayed on the time board may differ from the match’s real time. For example, if 20 (2×10) minutes are set as the duration of the match, the time board displaying the current time of the match will reach 80 minutes in 20 real minutes. For example, on the 2nd real minute of the match, 8 minutes can be shown on the time board displaying the current game minute.
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
If a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with the odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
A match, which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. An E-Rugby match is considered to be completed if fully played.

Result

Predict the result of the match/half.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/period will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Sports. In the absence of the necessary information on the official website, the video recordings of the games are taken as the basis for calculating bets on the outcomes of the game.
In E-Sports online games two teams compete, and depending on the format of the game each team consists mainly of 1 (one), 2 (two), 3 (three) or 5 (five) players.
The following types of online games are included in E-Sports (Cybersports): Counter Strike: Global Offensive, Counter Strike 1.6, Dota 2, Overwatch, Rainbow 6, Starcraft: Brood War, Starcraft 2, Valorant, Warcraft 3, Fortnite, Hearthstone, League of Legends, Rocket League, Arena of Valor, King of Glory, Quake, Call of Duty, Heroes of the Storm, Mortal Combat, Smite, Age of Empires, Artifact, Brawl Stars, Crossfire, DCL The Game, Halo, Halo Infinite, KOFXV, PUBG, Soulcalibur VI, Street Fighter V ,Tekken 7, Mobile Legends, Magic The Gathering, League of Legends Wild Rift.
Bets on the outcomes of the above-mentioned types of games are calculated taking into account any extra rounds or overtime, unless specified otherwise or provided in accordance with the official conduct of the online games.
In E-Sports online games if a draw is registered and the “Draw” outcome is not offered, the bets made on the outcomes “Win1” and “Win2” are calculated with odds of 1.00.
E-Sports online games can consist of both one and several rounds/maps. Their number is determined by the official procedure of conducting the online game and the current stage of the ongoing tournament/championship. The matches are mainly held in the following formats: the best of 1, 2, 3, 5, 7, 9, 11. The winner of the game or tournament/championship is the team that wins more rounds/maps than the opponent. To win in the format the best of 1 – 1 win is necessary, in the format the best of 2 and the best of 3 – 2 wins (in the format the best of 2 “draw” can also be registered), in the format the best of 5 – 3 wins, in the format the best of 7 – 4 wins, in the format the best of 9 – 5 wins, in the format the best of 11 – 6 wins.
The format of conducting the game can also be changed during E-Sport online games. In such cases, the notice informing about the possible change of the game format is made in the Line (the number of upcoming maps, rounds, etc. can be changed). In this case, all bets are subject to calculation according to the final result.
In E-Sports online games, if one of the teams/players reaches the play-off with an advantage of 1 (one) point over the opponent, then in the final the game starts with an advantage of 1 (one) map for the team that has previously acquired an advantage of 1 (one) point over the opponent. In this case, the first map of the final round is considered to be the first played map in the final.
In case of an official renaming of any of the teams in E-Sports for any reason, all bets remain valid.
In E-Sports online games, when calculating the offered outcomes for time (minute), the seconds are rounded to the minute. E.g. if a bet was made that the 1st map would last less than 32 minutes, and in the 1st map the game ended at 32 minutes 12 seconds after the start, then it is considered that the game lasted 33 minutes in the 1st map, therefore, the bet is lost.
If one of the teams/players does not continue the game for any reason (the player or team is late for the scheduled time of the event, refuses to continue the game for any reason, technical issue, etc.), then all the bets on outcomes which are clearly known due to the format of the game, are considered completed and are subject to calculation. All other bets are calculated with odds of 1.00, except the cases when one of the teams gives up according to the rules of the game.
In E-Sports, if a game is stopped for later resumption, the results of the stopped game are not taken into account when calculating bets on the outcomes of the game, even if they are clearly known. The results of the resumed game are basis for calculation for the bets made on the outcomes of the stopped games.
A game which has been interrupted and has not been continued or finished within 24 hours, or there is no official information about the further course of the game, then all bets are subject to calculation with odds of 1.00.

Result

Predict the winner of the game/map/round.

Handicap

Predict the winner of the game/map/round after the handicap adjustments have been applied.

Total

Maps/Rounds Over/Under

Predict whether the total number of maps/rounds in the game will be over or under the selected value.

Kills Over/Under

Predict whether the total number of kills in the game/map/round will be over or under the selected value.

Kills Odd/Even

Predict whether the total number of kills in the game/map/round will be an even or odd number.

Heroes Killed Over/Under

Predict whether the total number of heroes (Barons, Dragons, Roshan, Tiran, etc.) killed by teams/players in the game/map/round will be over or under the selected value.

Towers Broken Over/Under

Predict whether the total number of ‘Towers’ (Barracks, Inhibitors) broken by the teams/players in the game/map/round will be over or under the selected value.

Minutes Over/Under

Predict whether the total number of minutes played in the game/map/round will be over or under the selected value.

Correct Score

Predict the exact score registered as a result of the victories in maps.

First Kill

Predict which team/player will kill first (first blood) in the game/map/round.

Most Kills

Predict which player/team will kill the most in the game/map/round.

Kills Handicap

Predict which player/team will kill the most in the game/map/round after the handicap adjustments have been applied.

First to Kills

Predict which team/player in the game/map/round will be the first to register the given number of kills.

First Hero Kill

Predict which team/player will kill the first Hero (Baron, Dragon, Roshan, Tiran, etc.) in the game/map/round.

First Tower Break

Predict which team will break the first ‘Tower’ (Barrack, Inhibitor) in the game/map/round.

Overtime (Yes/No)

Predict whether overtime will be played in the game/map/round or not.

Head-to-Head Kills Result

Predict who out of the two players from competing teams (one player from each team) will kill the most.

Head-to-Head Kills Handicap

Predict who out of the two players from competing teams (one player from each team) will kill the most after the handicap adjustments have been applied.

Head-to-Head Kills Total

Predict whether the total number of kills registered by two players from competing teams (one player from each team) will be over or under the selected value.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Tennis.
In E-Tennis, bets are offered for the matches consisting of 3 (three) sets, which can be held on clay, grass or carpet courts. Handicap and Total for E-Tennis matches are calculated according to the games. A Tie-break played at the end of a set is calculated as one game (e.g. the tie-break, which is played when the score of the set is 6:6, is considered to be the 13th game of that set and the set ends with the score either 6:7 or 7:6).
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
In the case when a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
A match which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered failed. The outcomes of interrupted and failed matches, which have already been determined at the time of their interruption and do not depend on the final result of the match, are subject to calculation. All other bets are calculated with odds of 1.00. E-Tennis matches are considered completed, if fully played.

Result

Predict the winner of the match/set/game.

Handicap

Predict the winner of the match/set/game after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of games in the match/set will be over or under the selected value.

Even/Odd

Predict whether the total number of games in the match/set will be an even or odd number.

First Set/Result

Predict the result of both the first set and the match simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Correct Score

Predict the exact score registered at the end of the match/set from the options available.

Tie-Break (Yes/No)

Predict whether a tie-break will happen in the match/set or not.

Next Point

Predict who will score the next point.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-UFC.
E-UFC matches are conducted in the format of 3 to 5 rounds. The matches, as well as the first round, is considered started after the gong (the sound signal announcing the start of the first round). The matches can continue until the end of all preliminary declared rounds, and they can end beforehand, conditioned by the fact of victory method taken place.
The victory methods recorded in E-UFC matches are as follows:

Victory by points 

When all rounds take place, and victory is decided by the referees according to the points count.

Victory by knockout

When a knockout is recorded in the match and the match ends beforehand.

Victory by technical knockout 

When a technical knockout is recorded in the match and the match ends beforehand.

Victory by technical decision

When the fighter receives such an injury that the medical staff do not allow the fighter to continue the match, or another situation during which the winner is defined by the referees’ decision.

Disqualification of a fighter or refusal to the fight

When a fighter is disqualified for any reason or refuses to continue the match.

Except for “Victory by points” method, the victories recorded by the other methods are considered a beforehand victory.
In E-UFC matches, rounds are considered to have taken place if they were completed. That is, from the gong that signals the start of the round to the gong that signals the end.
If after the start of the next round (after the sound signal) the fighter does not continue the match for any reason, it is considered that the match has ended in the previous round.
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
A match which has been interrupted for any reason and has not been continued or completed within 8 hours, is considered failed. The outcomes of interrupted and failed matches, which have already been determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with odds of 1.00.

Result

Predict the winner of the match/round.

Total

Predict whether the total number of rounds taken place in the match will be over or under the selected value.

Method of Victory

Predict how the match will be won from the given victory methods.

Beforehand Victory (Yes/No)

Predict whether the match will be won before the end the scheduled number of rounds.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on E-Volleyball.
In E-Volleyball matches, from 3 to 5 sets are played. The team that wins in 3 of the sets will win the match, and the team that first reaches 25 points will win the set (in the 5th final set – 15 points) with an advantage of at least 2 points over the opponent. When the score is 24:24 (in the 5th final set – 14:14), the set (the 5th final set) is played until one of the teams reaches a 2-point advantage over the opponent.
Defects of the game graphics are not basis for calculating bets with odds of 1.00.
In the case when a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.
A match which has been interrupted for technical or any other reason and has not been continued or completed within 8 hours, is considered failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. An E-Volleyball match is considered to be completed if fully played.

Result

Predict the winner of the match/set.

Handicap Result

Predict the winner of the match after the handicap adjustments have been applied.

Handicap Sets

Predict how many sets the selected team will win the match by after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/set will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/set will be an even or odd number.

Win with Advantage Points

Predict which team will win the set and with an advantage of how many offered points, for example, Win of Team 2 with an advantage of 4-6 points.

Correct Score

Predict the exact score registered at the end of the match/set from the options available.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on field hockey.
In field hockey, bets are accepted for regular time, unless otherwise specified. The results, registered in overtime and penalty shootout, are not taken into account during calculation of bets offered on outcomes of regular time.
The regular time of a field hockey is 60 minutes (2 halves of 30 minutes or 4 quarters of 15 minutes), but the match can be also played in the following format: the duration of 70 minutes (2 halves of 35 minutes or 4 quarters of 17 minutes 30 seconds). During a match of a different format, a note is made in the Line.
A field hockey match (the duration of which is 70 minutes), which has been interrupted and has not been continued or finished within 24 hours, is considered to be completed if the 55th minute of the match had already started. A field hockey match with the duration of 60 minutes, which has been interrupted and has not been continued or finished within 24 hours, is considered to be completed if the 47th minute had already started. In the other cases, the match is considered to be incomplete. If the match has been interrupted and is considered to be incomplete, bets on outcomes which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with odds of 1.00.
In the case when a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/half/quarter.

Double Chance

Predict two possible match/half/quarter results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half/quarter after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half/quarter will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half/quarter will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on floorball.
Bets on floorball matches are accepted for regular time, unless otherwise specified. Results recorded in extra-time and penalties are not taken into account when calculating bets on outcomes proposed for the regular time.
In floorball matches, the 60-minute play time is considered to be the regular time for the match (3 periods, 20 minutes each). Matches can also be held in (3×15) format with three periods of 15 minutes.
A floorball match held in (3×20) format, which was interrupted and did not continue or was not completed within 24 hours, is considered to have taken place if the 50th minute of the match had already started. A match held in (3×15) format which was interrupted and did not continue or was not completed within 24 hours, is considered to have taken place if the 36th minute of the match had already started. In other cases, the matches are considered not to have taken place.
The outcomes of interrupted and failed matches, which are already known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. If a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/period.

Double Chance

Predict two possible match/period results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/period after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/period will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/period will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on futsal.
Bets on futsal matches are accepted for regular time, unless otherwise specified. The results registered in overtime and 6-meters penalty shootout are not taken into account during the calculation of bets made on the outcomes offered for regular time.
The regular time for a futsal match is 40 minutes (two halves of 20 minutes). Futsal matches can also be held in the following format: 50 minutes (two halves of 25 minutes). For the matches held in this format, notice about the match format is made in the Line.
A match (with a duration of 40 minutes), which has been interrupted and has not been continued or finished within 24 hours is considered complete if the 32nd minute of the match had already started. A match of 50 minutes, which has been interrupted and has not been continued or finished within 24 hours is considered completed if the 40th minute of the match had already started. In the other cases the match is considered incomplete. The outcomes of interrupted and incomplete matches, which have already been determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with odds of 1.00.
In the case when a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

Highest Scoring Half

Predict in which half more goals will be scored.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on Gaelic football and hurling.
In Gaelic football and hurling matches, bets are accepted for regular time, unless otherwise specified. The results registered in extra-time and penalty shootout are not taken into account during the calculation of bets made on the outcomes offered for regular time.
In case a draw is recorded in regular time, and then it is decided to replay the match, bets made on the match outcomes are calculated according to the already recorded results. The regular time for Gaelic football and hurling matches is 70 minutes (two halves of 35 minutes). Matches can be also held in (2×30) format (two halves of 30 minutes). In case of matches held in other formats, a note is made in the Line. The total number of points scored by teams in the match is the sum of individual points and goal points. 1 goal is 3 points, therefore, if the team has scored 6 goals and 10 points, the number of points scored by the team is (6×3) + 10 = 28.
A Gaelic football or hurling match (duration of 70 minutes) that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if the 56th minute of the match had started, in case of the matches with the duration of 60 minutes – the 48th minute. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00.
In the case when the match does not take place (does not start at all) for any reason and the technical victory/loss is registered in the match, the match is considered failed, and all the bets made on the match are calculated with odds of 1.00. In the case when a started match is interrupted at any moment and does not continue, and the technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match from the options available.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on handball.
Bets on handball matches are accepted for regular time, unless otherwise specified. The results registered in overtime and 7-meter penalty shootout are not taken into account during calculation of bets made on the outcomes offered for regular time.
The regular time of a handball match is 60 minutes (two halves of 30 minutes). Handball matches can be also held in the following formats: regular time of 50 and 40 minutes with the halves lasting 25 and 20 minutes respectively. For matches held in these formats, notice is given in the Line.
A handball match (60 minutes), which has been interrupted and has not been continued or finished within 24 hours is considered completed if the 50th minute of the match had already started. Matches of 50 and 40 minutes, which have been interrupted and have not been continued or finished within 24 hours are considered complete if the 40th minute (for matches of 50 minutes) and the 32nd minute (for matches of 40 minutes) had already started. In all other cases the match is considered failed.
The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00.
In the case, when a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

Half Time/Full Time

Predict the outcomes of the first half and the full match simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on kabaddi. In particular cases, when the outcome of the offered bet is not clear from the information available on the official website (the official website lacks the necessary information), video recordings of the matches are taken as basis for calculating the bets.
Bets on kabaddi are offered for regular time only, unless otherwise specified.
Matches consist of two halves of 20 minutes. Matches in other formats can also be held and in that case, a note is made in the Line.
A kabaddi match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 32 minutes have been played. In other cases, the matches are considered incomplete. The outcomes of the matches, that are considered interrupted and incomplete, which have already been determined at the time of the interruption and do not depend on the final result of the match are subject to calculation and the other bets are calculated with odds of 1.00.
If a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on klask.
There are no time limits for klask matches. A match consists of 2-3 sets. The player, who has won 2 (two) sets, wins the match, and the player who has scored 6 (six) points, wins the set.
There are 4 (four) ways for the player to score a point in the match:
Ball in the opponent’s goal (when the orange ball enters into the opponent’s goal).
When two or three white magnetic pieces are on the opponent’s magnetic strikers (two or three white magnetic pieces stick to magnetic strikers due to magnetic energy, if only one magnetic piece sticks, the match continues).
When the opponent loses control of their magnetic strikers and cannot get it back (the magnetic strikers are in a horizontal position on the table and the player is not able to get them back to their initial position).
When the opponent’s magnetic strikers enter into his/her own goal (in this case a point is scored even when the player succeeds to get the magnetic striker out of his/her goal).
A klask match, which has been interrupted and has not been continued or finished within 24 hours, is considered incomplete. The outcomes of interrupted and incomplete matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with odds of 1.00. A klask match is considered completed if fully played.

Result

Predict the winner of the match/set.

Handicap

Predict the winner of the match/set after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/set will be over or under the selected value.
Bets are also offered on the total number of goals scored by each player individually.

Even/Odd

Predict whether the total number of goals scored in the match/set will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match/set from the options available.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on mini football.
Bets on mini football matches are accepted for regular time only, unless otherwise specified. Results recorded in extra-time (maximum duration of 2×5, may differ depending on the requirements of the tournament being held, for example: 2×4) and penalty shootout are not taken into account during the calculation of bets made on the outcomes offered for regular time.
The regular time for mini football matches is set to 50 minutes (two halves of 25 minutes each). In the case of mini football matches held in other formats, a note about the match format is made in the Line. The format of the match can be changed before the start of the match, if the teams and the head referee agree on this. In such cases, the playing time can only be reduced, for example, the format of the match can be changed to 2×20. In such cases, a note about the match format or the possible change of the match format is made in the Line beforehand.
A mini football match, which has been interrupted and has not been continued or finished within 24 hours is considered incomplete. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. A mini football match is considered completed if fully played.

Result

Predict the result of the match/half.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match/half from the options available.

First Team to Score

Predict whether the selected team will score the first goal or not.

Both Teams to Score

Predict whether both teams will score in the match or not.

First Half/Second Half Goal

Predict whether a goal will be scored in the first half/second half.

First/Next Goal

Predict which team will score the first/next goal in the match.

Last Goal

Predict which team will score the last goal in the match.

Own Goal

Predict whether an own goal will be scored in the match or not.
An own goal is when the ball is scored into the team’s own goal, and it is considered to be on behalf of the team in favour of which the goal was recorded.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on MMA.

MMA fights are generally conducted in the format of 3 to 5 rounds. It is also possible that fights will be conducted in another format. In such cases, a notice informing about the fight format is made by in the Line. The fight as well as the first round is considered started after the gong: the sound signal announcing the start of the first round. The fights can continue until the end of all preliminary declared rounds, and they can end beforehand, conditioned by the fact of victory method taken place.

The victory methods recorded in MMA matches are as follows:

Victory by points 

when all rounds take place, and victory is decided by the referees according to the points count.

Victory by knockout 

when a knockout is recorded in the fight and the match ends beforehand.

Victory by technical knockout

when a technical knockout is recorded in the fight and the match ends beforehand.

Victory by technical decision 

when the fighter receives such an injury that the medical staff do not allow the fighter to continue the fight, or another situation during which the winner is defined by the referees’ decision.

Disqualification of a fighter or refusal to the fight 

when a fighter is disqualified for any reason or refuses to continue the fight. If the fighter’s disqualification takes place after the actual end of the fight, this fact is not taken into account during the calculation of bets made on “Win1”, “Draw” and “Win2” outcomes.

Except for “Victory by points” method, the victories recorded by the other methods are considered a beforehand victory.
In MMA matches, rounds are considered complete if they took place until the end, that is, from the gong signalling the start of the round until the gong signalling the round end.
If after the start of the next round (after the sound signal) the fighter does not continue the fight for any reason, it is considered that the fight has ended in the previous round.
The preliminary declared number of rounds (the format of the fight) can be changed during the fight. In these cases, bets made on the number of rounds are calculated with odds of 1.00, and bets made on “Win1”, “Draw” and “Win2” outcomes remain valid.
MMA fights, which have been interrupted for technical or any other reason and have not been continued or finished within 24 hours, are considered incomplete. If the fight has been interrupted and is considered incomplete, bets on outcomes which have already been determined at the time of interruption and do not depend on the final result of the fight, are subject to calculation, and all other bets are calculated with odds of 1.00.

Result

Predict the winner of the fight/round.
If the ‘Draw’ outcome is not offered and the fight ended in a draw, then bets made on Win1 and Win2 outcomes are subject to calculation with odds of 1.00.

Total

Predict whether the total number of rounds taken place in the match will be over or under the selected value.

Method of Victory

Predict how the match will be won from the given victory methods.

Beforehand Victory (Yes/No)

Predict whether the match will be won before the end the scheduled number of rounds.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on netball.
Bets on netball matches are accepted for regular time, except for the winning outcome of the match, the calculation of which takes into account the result recorded in extra time.
For netball matches, the regular time is set to 60 minutes (4 quarters of 15 minutes) of net playing time. Matches can also be held in (4×6) format (fast 5 netball) (4 quarters of 6 minutes).
In case the match ends in a draw according to requirements of the conducted tournament and if the “Draw” outcome has not been offered for the match, then bets made on the outcomes Win1 and Win2 are subject to calculation with odds of 1.00.
A netball match (60 minutes duration) that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if the 50th minute of the match had started. The match with the duration of 24 minutes, that was interrupted and did not continue or was not completed within 24 hours is only considered completed if the match was fully played.
The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed, and all the bets made on the match are calculated with odds of 1.00.
In the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/half/quarter.

Double Chance

Predict two possible match/half/quarter results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half/quarter after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half/quarter will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Goals Even/Odd

Predict whether the total number of goals scored in the match/half/quarter will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on the Summer or Winter Olympics.
Bets offered on the outcomes of the Summer and Winter Olympic Games are calculated according to the specific sport betting rules of these rules.
The results of the Olympic Games are considered final from the moment the closing ceremony of the Olympic Games begins.

Number of Medals

Predict the number of medals won by a participant or a participating country.

Winner (Most Gold Medals)

Predict which of the participating countries will win the most gold medals.
If two participating countries win the same number of gold medals, the number of silver medals is taken into account, and in the case of equal number of silver medals, the number of bronze medals is taken into account.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on paddle tennis.
The main format of a paddle tennis match is up to 3 (three) sets; therefore, in the match victory is registered when a paddle tennis player/pair wins in two sets. Depending on the requirements of the championship or tournament being held, matches can be also held with up to 5 (five) sets format. In this case the paddle tennis player/pair that wins in 3 (three) sets wins the match. In case of matches held in other formats, a special note about the match format is made in the Line. The pre-announced format can be changed before the match (for example, instead of up to 5 sets – up to 3 sets). In such cases, bets made on the Win1 and Win2 outcomes of the match and on sets are subject to calculation according to the final results and all other bets are subject to calculation with odds of 1.00.
If in a started paddle tennis match one of the paddle tennis players (one of the pairs) is disqualified for any reason, refuses to play, or is unable to continue the game, the match ends prematurely, then bets on the outcomes of the match are calculated as follows:
Bets (including bets made on statistical data) on outcomes which at the time of interruption of the match are clearly known, based on the format of the match, are considered valid and are subject to calculation. The remaining bets are calculated with odds of 1.00.
If before the start of the match any of the sides refuses to participate in the match, then all bets made on that match are subject to calculation with odds of 1.00.
A tie-break played at the end of a set is considered as 1 (one) game (for example, in the set after 6:6 score, the tie-break is considered to be the 13th game of the given set, the set ends with 6:7 or 7:6 score).
Bets made on outcomes of a postponed or interrupted paddle tennis matches remain valid until the end of the tournament in the frames of which the match is held.

Result

Predict the winner of the match/set/game.

Handicap

Predict the winner of the match/set/game after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of games in the match/set will be over or under the selected value.

Even/Odd

Predict whether the total number of games in the match/set will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match/set from the options available.

Tie-Break (Yes/No)

Predict whether a tie-break will happen in the match/set or not.

Next Point

Predict who will score the next point.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on pickleball.
In pickleball matches, the competitors can be two players (singles) and two pairs of players (pairs). Pickleball matches consist of 1, up to 3, and up to 5 games depending on the requirements of the tournament being held. Games consist of points. The game is played until one of the competitors reaches 11, 15 or 21 points, depending on the rules of the tournament being held. In an 11-point game, when the game score is 10:10, the game is played until one of the competitors has a 2-point advantage over the other. The same principle applies for 15 and 21-point games, when the game score is 14:14 (15-point game) or 20:20 (21-point game), respectively.
If any of the players/pairs refuses to participate in the match before the match starts, bets made on all outcomes of that match are subject to calculation with odds of 1.00. In team tournaments, when the names of the competitors are indicated by the names of the teams (countries) (for example, England-Scotland), if a substitute of a player/pair is made (the substitute of the beforehand announced player or pair for whom the bets were offered), bets made on all outcomes of the given match remain valid.
Depending on the conditions of the match, a point in pickleball can be scored by either the serving side or the receiving side.
A pickleball match, which has been interrupted and has not been continued or finished within 24 hours, is considered failed. Bets made on the outcomes of interrupted and failed matches, which, based on the match format, are clearly known at the time of the interruption, are considered to have taken place and are subject to calculation. Bets made on all other outcomes are calculated with odds of 1.00.

Result

Predict the winner of the match/game.

Handicap

Predict the winner of the match/game after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points in the match/game will be over or under the selected value.

Even/Odd

Predict whether the total number of points in the match/set will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match/game from the options available.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on pool.
Pool matches consist of an odd number of frames (rounds). The winner of the match is the player who wins the most frames. For example, in a match consisting of 9 frames, the winner will be the player who wins 5 frames. Pool matches are held in the following format: 8-ball, 9-ball and 10-ball. In matches held in the 8-ball format, the winner of the frame is the player/pair who pots the number 8 ball. In matches held in the 9-ball format, the winner of the frame is the player/pair who pots the number 9 ball. In matches held in the 10-ball format, the winner of the frame is the player/pair who pots the number 10 ball into the pocket. The number of frames varies depending on the internal procedure of the championship. Pool matches can also be held in other formats; in which case a note is made in the line.
Bets on the outcomes of delayed or interrupted pool matches remain valid up to the end of the tournament or championship in which it was held.

Result

Predict the winner of the match.

Handicap

Predict the winner of the match after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of frames played in the match will be over or under the selected value.
Bets are also offered on the total number of frames won by each player in the match.

Even/Odd

Predict whether the total number of frames/points won in the match will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on roller hockey.
Bets offered on the outcomes of roller hockey matches are accepted for regular time, unless otherwise specified. Bets may also be offered on overtime and penalty shootouts. The outcomes recorded in overtime and penalty shootouts are not taken into account for calculating bets made on the outcomes offered for regular time.
Besides the main roller hockey format (three periods of 15 minutes), matches can also be held in the (3×8) format, with three periods of 8 minutes each. Depending on the conditions of the current championship, matches can also be held in two halves. In the case of matches with two halves, the format of the match is (2×20) or (2×25), that is, two halves, the duration of each is 20 or 25 minutes respectively. Matches in other formats can also be held, in case of which a note is made in the Line about the format of the match. In some roller hockey championships, in case of a draw in the match, the match is replayed another day. In such cases, bets are subject to calculation according to the outcomes of the match that had already taken place.
A roller hockey match with the (3×15) format, that was interrupted and did not continue or was not completed within 24 hours, is considered to have taken place if the 36th minute of the match had started, and in the case of matches held in (2×20) and (2×25) formats – if the 32nd and 40th minutes of the match had started respectively. Matches in other formats are considered to have taken place if fully played.
The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to the calculation, and the remaining bets are calculated with odds of 1.00. In the case of a match that does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00.
In the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/half/period.

Double Chance

Predict two possible match/half/period results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half/period after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half/period will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half/period will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match from the options available.

Team to Score

Predict whether Team 1 or Team 2 will score a goal or not.

Both Teams to Score

Predict whether both teams will score a goal or not.

First to Score

Predict which team will score a goal first in the match or if no goal will be scored in the match.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on rugby league and rugby union.
The regular time for rugby matches is set to 80 minutes (two halves of 40 minutes each). Bets on rugby matches are accepted for regular time, unless otherwise specified. Results recorded in the post-match added time or extra-time are not taken into account when calculating bets on outcomes proposed for regular time.
The organizer also offers bets on varieties of Rugby – Rugby 7, Rugby 9 and Rugby 10, where the durations of the halves are 7, 9 and 10 minutes, respectively. In case of matches in these formats, a note is made in the Line about the format.
A rugby match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if the 65th minute of the match had already started. Matches of Rugby 7, Rugby 9 and Rugby 10 are considered to have taken place if they were played in full. In all other cases the matches are considered to have failed.
The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. In case, when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00.
In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then bets are subject to calculation according to the actual results registered at the moment of interruption.
In Rugby, the handicap and total are calculated by points (with the exception of totals offered for the total number of tries).

Result

Predict the result of the match/half.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Points Over/Under

Predict whether the total number of points scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Tries Over/Under

Predict whether the total number of tries scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of tries scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/half/period will be an even or odd number.

Next Try

Predict which team will score the next try, or if there will be no tries scored in the match.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on simulated reality games.
Simulated reality games are based on artificial intelligence. In simulated reality games the models of participating teams/players represent fully real data-based simulation. All personalities, names of teams’ stadium/pitches, competitions, championships, organizers and associations are used in a descriptive form and for factual communication of information.
Bets offered on the simulated reality games are calculated according to the specific betting rules described in these rules for that sport type. Thus, for example, bets are offered for the simulated reality games of football, basketball, tennis, ice hockey, cricket and for simulated reality games of other sport types. Bets offered on the outcomes of simulated reality games are the same as the bets on the outcomes of the given games’ sport types, which are represented in these rules.
A simulated reality game, which has been interrupted for technical or any other reason and has not been continued or finished within 24 hours, is considered incomplete. If the game has been interrupted and is considered incomplete, bets on outcomes which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all other bets are calculated with odds of 1.00. A simulated reality game is considered completed if fully played.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on snooker. In some cases, when the official website does not contain the information necessary to calculate any outcome of the match, the video recording of the match is taken as the basis for calculation. For example, if the official website does not contain the necessary information to calculate the bet on the outcome “Тhe first/second player will score the first ball”, the video recording of the match is used as the basis for the calculation.
Snooker matches usually consist of an odd number of frames (rounds). The player, who has won more frames, wins the match. For example, in a match consisting of 7 (seven) frames, a player who has won 4 (four) frames wins the match. A player, who has scored more points, wins the frame. Snooker matches can also be held in other formats, a notice informing about which is made by the organizer in the Line.
There is a possibility of a stalemate in snooker when striking balls does not progress the frame. In case a stalemate occurs, the frame can be replayed, resumed with a score 0:0 (by mutual agreement of the two players or at the suggestion of the referee). Bets on the outcomes of the frame made before the start of the frame are calculated based on the results registered in the replayed frame, and bets on the outcomes of the frame made after the actual start of the frame are calculated with odds of 1.00.
Bets on a frame are calculated after the end of the frame. All points given by the match referee are taken into account when calculating bets on the outcomes of the match. In some cases, it is possible to achieve premature victory in a frame, for example, if one of the players is late to start the frame, the referee awards the victory to the other player, and the frame is considered as complete for the calculation of bets made on the outcomes of the match, and bets made on the outcomes of the frame, are calculated with odds of 1.00.
A premature victory is also awarded when a player is not in a “Snooker” situation and misses three subsequent shots in a row while having the opportunity to hit another ball. In this case, the bets on the outcomes of this frame are subject to calculation with odds of 1.00. In this and similar cases, bets on the outcomes of this frame are subject to calculation with odds of 1.00, except for bets on outcomes which do not depend on the above-mentioned situations and have already become unambiguously clear.
Bets on the outcomes of a delayed or interrupted snooker match remain valid up to the end of the tournament or championship in which it was held. Until the match has started or continues, all bets on the outcomes of the match remain valid.

Result

Predict the winner of the match/frame.

Handicap

Predict the winner of the match/frame after the handicap adjustments have been applied.

Total

Frames Over/Under

Predict whether the total number of frames played in the match will be over or under the selected value.

Points Over/Under

Predict whether the total number of points scored in the frame will be over or under the selected value.

Even/Odd

Predict whether the total number of points scored in the frame will be an even or odd number.

To Score First Ball

Predict which player will score the first ball in the match.

First to Points

Predict which player will be the first to score the offered number of points.

First Coloured Ball Scored

Predict the color of the first colored ball scored in the match/frame (yellow, green, brown, blue, pink, black).

Breaks

A “Break” is the number of points scored by a player within one approach. Points scored for violations committed by the opponent are not taken into account in the “break”. A “50+break” is fifty or more points scored in this way, a “Century Break” is a hundred or more point scored, and a “Maximum Break (147)” is the highest possible score in a single frame (15 Red + 15 Black + Colors).

50+ Break

Predict whether there will be a 50+ break in the match/frame or not.

Century Break

Predict whether there will be a 100+ break in the match/frame or not.

Maximum Break (147)

Predict whether there will be a maximum break (147) in the match/frame or not.

Violation

Predict whether there will be a violation in the match/frame or not.

Last Point in Frame

Predict whether the last point in the frame will be a red, yellow, green, brown, blue, pink, black, violation.

Most Productive Break Range

Predict the range of the most productive break from the options available.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on softball.
7 (seven) innings (periods) are played in a softball match. When calculating bets on the final result of softball matches, the results recorded in the additional (extra) innings are also taken into account. If the match ends in a draw and extra innings are not played, or as a result of additional innings played based on the requirements of the given tournament, a draw is registered once again, bets on the “Win1”, “Win2” outcomes are calculated with odds of 1.00.
According to the Mercy Rule, a softball match can end prematurely. In such cases, the match is considered to have taken place with the result registered at the time of the stoppage, and all bets are calculated taking into account the result recorded at the time of the stoppage. The law of Mercy Rule applies when one of the participating teams gets a significant advantage over the opponent. In championships and tournaments of different countries the degree of advantage may vary.
A softball match that was interrupted and did not continue from the interrupted innings within 24 hours or was not completed is considered to have taken place if at least 4 full innings were played.
The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00. In the interrupted match that is considered to have taken place, bets made on not played separate innings, are subject to calculation with odds of 1.00. In the case when the match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00.
In the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/innings.

Handicap

Predict the result of the match/innings after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/innings will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of points scored in the match/innings will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on squash.
Squash matches are held in the formats: ‘until 3 games’ and ‘until 5 games’. In the games held in the format ‘until 3 games’, the winner is the player who won two sets, and in the games held in the format ‘until 5 games’ the winner is the player who won three sets. The player to first score 11 points wins the game. If the score 10:10 is registered in the game, the game is played until one of the players obtains an advantage of two points over the opponent. Squash matches can be also held in other formats. In such cases, notice informing about the match format is made in the Line.
A squash match which has been interrupted for any reason and has not been continued or finished within 24 hours, is considered incomplete. The outcomes of interrupted and incomplete matches, which have already been determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with odds of 1.00.

Result

Predict the winner of the match/game.

Handicap

Result

Predict the winner of the match/game after the handicap adjustments have been applied.

Games

Predict the number of games by which Player 1 or Player 2 will win the match after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/game will be over or under the selected value.
Bets are also offered on the total number of points scored by each player individually.

Even/Odd

Predict whether the total number of points scored in the match/game will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match/game from the options available.

First to Points

Predict which player will be the first to score the given number of points (3 points, 9 points) in the game.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on table soccer.
There are no time limits in a match (game) of table soccer. A match consists of 1 (one), 3 (three), or 5 (five) games. In a match consisting of 1 (one) game, the player/pair who won the game wins. In a match of 3 (three) games, the player/pair who won two games wins, and in a match of 5 (five) games, the player/pair who won three games wins. Depending on the requirements of the championship or tournament, the game is won by the player/pair who scores 5 (five) or 7 (seven) goals. It is also possible that matches are played in other formats. In such cases, a note is made in the Line about the format of the match.
If the winning score is 5 (five) goals, in the case the score becomes 4:4 in the final game, then the final game of the match is played until one of the players/pairs achieves an advantage over the opponent of 2 goals, but the maximum score can’t exceed 8. That is, if the score becomes 4:4 in the final game, the game continues and may end with a score 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. After the score is 7:7, the game ends with a score of 8:7 or 7:8.
If the winning score is 7 (seven) goals, in case the score becomes 6:6 in the final game, then the final game of the match is played until one of the players/pairs achieves an advantage over the opponent of 2 goals, but the maximum score can’t exceed 8. That is, if the score becomes 6:6 in the game, the game continues and may end with a score 6:8 or 8:6. After the score is 7:7, the game ends with a score of 8:7 or 7:8.
A table soccer match that was interrupted and did not continue or was not completed within 24 hours is considered to be failed. The outcomes of interrupted and failed matches, which at the time of the stoppage have already become clearly known and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00.

Result

Predict the winner of the match/game.

Handicap

Predict the winner of the match/game after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/game will be over or under the selected value.
Bets are also offered on the total number of goals scored by each player/pair individually.

Even/Odd

Predict whether the total number of goals scored in the match/game will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match/game from the options available.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on virtual football league.
Virtual football league is a game with continuous cycles. Players have the chance to join the game at any time. In each cycle, the corresponding rounds of the virtual football league tournament will be formed, during each of which several football matches will be held. Each round lasts at least 2 minutes and players are given at least 40 seconds to make a bet(s).

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

Correct Score

Predict the exact score registered at the end of the match/half from the options available.

Match Result & Both Teams to Score

Predict the result of the match and whether both teams will score, simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Match Result & Total

Predict the result of the match and whether the total number of goals scored in the match will be over or under the selected value, simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Goal to be Scored

Predict whether a goal will be scored in the match/half or not.

Both Teams to Score

Predict whether both teams will score a goal in the match/half or not.

At Least One Team to Score

Predict whether at least one of the teams will score in the match/half or not.

Team to Score

Predict which team will score a goal in the match/half or not.

Exact Goals

Predict the exact number of goals scored in the match/half.

Half Time/Full Time

Predict the result of the first half and the whole match simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Time of First Goal

Predict whether the first goal will be scored or not scored in one of the given time periods.

Yellow Card (Yes/No)

Predict whether a yellow card will be given in the match or not.

Red Card (Yes/No)

Predict whether a red card will be given in the match or not.

Penalty (Yes/No)

Predict whether a penalty will be given in the match or not.

Tournament – Winner

Predict which team will win the tournament.

Tournament – Lowest Points

Predict which team will score the lowest number of points in the tournament.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on virtual football cup.
Virtual Football Cup is a game with continuous cycles, which consists of at least 5 separate rounds. The players have the chance to join the game at any time. Rounds are generated for each cycle according to the structure of the Cup tournament, and during each round, one or more football matches take place. The number of teams is 16. Each round lasts at least 2 minutes and players are given at least 40 seconds to make a bet(s).

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Match/Half Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

Tournament Over/Under

Predict whether the total number of goals scored by the teams in the tournament will be over or under the selected value.

Correct Score

Predict the exact score registered at the end of the match/half from the options available.

Match Result & Both Teams to Score

Predict the result of the match and whether both teams will score, simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Match Result & Total

Predict the result of the match and whether the total number of goals scored in the match will be over or under the selected value, simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Goal to be Scored

Predict whether a goal will be scored in the match/half or not.

Both Teams to Score

Predict whether both teams will score a goal in the match/half or not.

At Least One Team to Score

Predict whether at least one of the teams will score in the match/half or not.

Team to Score

Predict which team will score a goal in the match/half or not.

Exact Goals

Predict the exact number of goals scored in the match/half.

Half Time/Full Time

Predict the result of the first half and the whole match simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Time of First Goal

Predict whether the first goal will be scored or not scored in one of the given time periods.

Yellow Card (Yes/No)

Predict whether a yellow card will be given in the match or not.

Red Card (Yes/No)

Predict whether a red card will be given in the match or not.

Penalty (Yes/No)

Predict whether a penalty will be given in the match or not.

Extra-Time (Yes/No)

Predict whether the match will end with extra-time or not.

To Win in Extra-Time

Predict whether Team 1 or Team 2 will win the match in extra-time.

Penalty Shootout (Yes/No)

Predict whether the match will end with a penalty shootout or not.

To Win in Extra-Time

Predict whether Team 1 or Team 2 will win the match in a penalty shootout.

Tournament – Winner

Predict which team will win the tournament.

Tournament – Advance to Play-Off Round

Predict which teams will advance to the play-off round (advance to next round) in the tournament.

General


The outcomes (results) of events are determined based on the information published by the official organizer of the event on the website .
Virtual Horse Steeplechase is a continuous game, which consists of separate events. Before the game starts, the Participants can make bets on the offered outcomes. 6-24 participants compete during the game. Each participant of the race has its order number. During the race, the race participants: the correspondingly numbered horses and riders, compete against each other to reach the finish line first. Before the game starts, the players are given at least 40 seconds to make a bet(s). Bets can only be placed on the outcomes of the event before the actual start of the race (pre-match). The offered outcomes refer to the participants finishing from 1st to 3rd and participants failing during the race. A participant, who fails to jump over an obstacle during the race and/or the rider or rider and horse fall together during the jump, failing the jump, is considered to have failed. The participant who correctly predicts the offered outcome(s) wins. Each outcome has its corresponding odds. Winnings are paid by the odds of the predicted outcome(s), that is, the amount of the bet is multiplied by the winning odds.

Winner


Predict whether the selected participant will win the race.

First or Second Place


Predict whether the selected participant will finish first or second.

First, Second or Third Place


Predict whether the selected participant will finish first, second or third in the race. The bet will be won if the selection finishes in the top three.

Winner’s Number

 

Over/Under


Predict whether the winner’s number will be over or under the selected value.

Even/Odd


Predict whether the winner’s number will be an even or odd number.

Total – Winner’s Numbers


Predict whether the total of all the participant’s numbers who finish from 1st to 3rd will be over or under the selected value.

Forecast


Predict the participants that will finish 1st and 2nd in the race, in the correct order.

Quinella


Predict the participants that will finish 1st and 2nd in the race, in any order.

Straight Tricast


Predict the participants that will finish 1st, 2nd and 3rd in the race, in the correct order.

Reverse Tricast


Predict the participants that will finish 1st, 2nd and 3rd in the race, in any order.

Out of Race Participant

 

Yes/No


Predict whether there will be a failed participant in the race.

Over/Under


Predict whether the total number of failed participants in the race will be over or under the selected value.

General


The outcomes (result) of the event is determined based on the information published by the official organizer of the event on the website .
The Virtual Penalty Shootout game is a continuous game consisting of separate matches, during which 2 teams take penalty kicks against each other. The game consists of 5 rounds, during which the teams take 1 penalty kick at the goal of the opposing team. In case equal points are scored at the end of the 5th round, there will be the final 6th round, the result of which will determine the winning and losing team. Before the game starts, the players are given at least 40 seconds to make a bet(s). The participants have an opportunity to make bets on the outcomes of the event only before the actual start of the game (pre-match). The participants, who correctly predict the offered outcome(s), win. Each outcome has corresponding odds. Winnings are paid according to the odds of the predicted outcome, that is, the amount of the bet is multiplied by the corresponding odds.

Result


Predict the result of the game, Win1 or Win2.

Correct Score


Predict the exact score registered at the end of the game from the options available.

Round Correct Score


Predict the exact score registered at the end of a specific round from the options available.

Penalty Outcome (Round)


Predict whether a goal will be scored in the specific round of the game or not. In case of a failed round, regardless of the type of bet, the bet is calculated with odds of 1.00.

Goal Outcome (Round)


Predict whether Team 1 or Team 2 will score a goal in any of the 9 zones of the goal during the specific round of the game. In case of a failed round, regardless of the type of bet, the bet is calculated with odds of 1.00.

No Goal Outcome (Round)


Predict whether Team 1 or Team 2 will not score in the specific round of the game with one of three options: wide, goalkeeper save, hit the post. In case of a failed round, regardless of the type of bet, the bet is calculated with odds of 1.00.

Both Teams to Score (Round)


Predict whether both teams will score or not score in the specific round of the game. In case of a failed round, regardless of the type of bet, the bet is calculated with odds of 1.00.

Sudden Death (Yes/No)


Predict whether the game will end in Sudden Death or not.

Sudden Death Result


Predict the result of Sudden Death. The possible options are Win1 or Win2.

Total Goals

 

Count


Predict the total number of goals scored by both teams in the game.

Over/Under


Predict whether the total goals scored in the game will be over or under the selected value.

Total Penalty Kicks


Predict whether the total number of penalty kicks taken in the game will be over or under the selected value.

Total Wide Shots

 

Over/Under


Predict whether the total number of wide shots performed in the game will be over or under the selected value.

Asian Handicap and Score Handicap


Predict the difference of the score (partially or to a certain extent) of the game. The number next to the handicap indicates the conditional advantage provided to the given team. The bets are calculated by subtracting or adding the conditional advantage provided to the given team from or to the final score of the game.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on volleyball and beach volleyball. In some cases, when the information available on the official website does not make clear the outcome of the proposed bet (the required information is not available on the official website), the video recordings of the matches are taken as a basis for calculating the bets.
Volleyball matches are played from 3 to 5 sets. The first team to win three sets wins the match, and the first team to reach 25 points wins the set (in the 5th final set – 15 points), with an advantage of at least 2 points over the opponent. When the score is 24:24 for the set, and it is 14:14 for the final set, then the set continues until one of the teams reaches a 2-point advantage over the opponent in the current score of the set or the final set. There is no maximum score in a set, the set continues until one of the competitors reaches a 2-point advantage in the set. Matches can also be played in other formats such as 2 to 3 sets.
In the play-off round, when the games end with the same score in favor of different teams (for example, in the first match, 3:2 was registered in favor of the first team, and in the second match – 2:3 in favor of the second team), an additional set is played called a “Golden Set”. The team that first scores 15 points wins the “Golden Set”. If a score of 14:14 is reached in the “Golden Set”, the match continues until a team gains a 2-point advantage over the opponent. The winner of the “Golden Set” passes to the next round. Results registered in the “Golden Set” are not taken into account when calculating bets on the outcome of the second match.
Beach volleyball matches are played from 2 to 3 sets. The team to win two sets wins the match, and the team to first reach 21 points wins the set (in the 3rd final set – 15 points), with an advantage of at least 2 points over the opponent. If the score reaches 20:20 (in the 3rd final set – 14:14), the set (the 3rd final set) is played until one of the teams reaches a 2-point advantage over the opponent.
In volleyball and beach volleyball matches, the format of the game may change during the match (for example, a set that should have been played to 25 points is played to other points). In such cases, a note is made in the Line about the possible changes in the game format.
Volleyball and beach volleyball matches that have been interrupted and were not continued or completed within 24 hours are considered to have failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to the calculation (for example, the match was interrupted in the second set, the match was considered failed, but the first set, which was played in full, took place, and bets on the outcome of the first set are subject to calculation), and the remaining bets are calculated with odds of 1.00.
When a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the winner of the match/set.

Handicap

Result

Predict the winner of the match/set after the handicap adjustments have been applied.

Sets

Predict the number of sets the selected team will win the match by after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of points scored in the match/set will be over or under the selected value.
Bets are also offered on the total number of points scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/set will be an even or odd number.

Win with Advantage Points

Predict which team will win the set and with an advantage of how many offered points. For example, Team 1 win with an advantage of 7-8 points.

Point Winner

Predict which team will win the specified point in the match/set.

First Set & Match

Predict the result of the first set and the whole match simultaneously. Both outcomes must be predicted correctly for the bet to be calculated as won.

Correct Score

Predict the exact score of the match/set.

Aces

Result

Predict which team will perform the most aces in the match/set, or if the number aces performed by both teams will be equal (Draw).

Handicap

Predict which team will perform the most aces in the match/set after the handicap adjustments have been applied.

Total

Predict whether the total number of aces performed in the match/set will be over or under the selected value.
Bets are also offered on the total number of aces performed by each team individually.

Blocks

Total

Predict whether the total number of blocks performed in the match/set will be over or under the selected value.

Serving Errors

Total

Predict whether the total number of serving errors in the match/set will be over or under the selected value.

Player Points

Total

Predict whether the total number of points scored by individual players in the match/set will be over or under the selected value.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on volta.
The Volta videogame is a type of E-Football match, which has certain peculiarities (it differs from the standard E-Football by the time format of the match, the number of players, the size of the field, the graphics, etc.).
In Volta matches, bets are accepted for regular time only, unless otherwise specified.
Matches are held in the 2×3 format (two halves of 3 minutes). In Volta matches, the current minute displayed on the time board is the real minute.
In the case when a match does not take place (does not start at all) for any reason, the match is considered failed, and all bets made on the match are calculated with odds of 1.00.
A Volta match which has been interrupted for technical or any other reason and has not been continued or finished within 8 hours, is considered to have taken place if at least 4 minutes 30 seconds had been played. In the other cases, the match is considered failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00.

Result

Predict the result of the match/half.

Double Chance

Predict two possible match/half results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/half after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/half will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/half will be an even or odd number.

To Score

Team to Score

Predict whether Team 1 or Team 2 will score in the match/half.

Both Teams to Score

Predict whether both teams will score in the match/half.

Correct Score

Predict the exact final score of the match.

First/Next Goal

Predict which team will score the first/next goal of the match/half.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on water polo.
Bets on water polo are accepted for regular time only, unless otherwise specified. The results registered in a penalty shootout are not taken into account during the calculation of the bets made on the outcomes of regular time.
The regular time for water polo matches is 32 minutes of net playing time (4 periods of 8 minutes). Water polo matches can also be held in the format of periods of 7 minutes. In case of matches of these formats, a note is made informing of the format is made in the Line.
A water polo match held in (4×8) format (4 periods of 8 minutes), which was interrupted and did not continue or was not completed within 24 hours, is considered to have taken place if the 28th minute of the match had already started, and a match held in the (4×7) format (4 periods of 7 minutes) is considered to have taken place if the 25th minute of the match had already started. In the other cases the matches are considered incomplete.
The outcomes of interrupted and incomplete matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with odds of 1.00.
In the case when a match does not take place (does not start at all) for any reason and technical victory/loss is registered in the match, the match is considered failed and all the bets made on the match are calculated with odds of 1.00. In addition, in the case when a started match is interrupted at any moment and does not continue, and technical victory/loss is registered according to the official information, the bets are calculated according to the current rules. That is, if the interrupted match is considered to have taken place according to these rules, then the bets are subject to calculation according to the actual results registered at the moment of interruption.

Result

Predict the result of the match/period.

Double Chance

Predict two possible match/period results simultaneously. If one of the outcomes is predicted correctly, the bet will be calculated as won.

Handicap

Predict the winner of the match/period after the handicap adjustments have been applied.

Total

Over/Under

Predict whether the total number of goals scored in the match/period will be over or under the selected value.
Bets are also offered on the total number of goals scored by each team individually.

Even/Odd

Predict whether the total number of goals scored in the match/period will be an even or odd number.

General

The official websites of tournaments and championships, which are included in the table of references, are taken as basis during calculation of bets on wrestling.
In wrestling, bets are accepted on the following two types: Greco-Roman and Freestyle wrestling.
A wrestling match is held in a format of 2 (two) periods, each period lasts 3 (three) minutes, depending on the terms of a conducted championship the period may also last 2 (two) minutes. In such cases, a notice informing of the format of the match is made in the Line.
A wrestling match may last up to the end of the declared periods or end earlier due to the fact of the method of victory in the match (premature victory). In such cases the match is considered as completed and the bets offered for the match are subject to calculation based on the final result, except for the cases when the match ends prematurely during the first period, the bets for the results of the second period are calculated with odds of 1.00.
A premature victory occurs in a wrestling match if:
The wrestler pushes and holds the opponent’s shoulders on the ring mat for the specified time (according to the tournament’s requirements).
The wrestler wins due to the disqualification of the opponent during the match.
The wrestler is unable to continue the match for any reason, and technical victory/loss is indicated by the referee.
In the case of freestyle wrestling, when one of the wrestlers gains a 10-point advantage over the opponent, and in case of Greco-Roman style wrestling, when one of the wrestlers gains an 8-point advantage over the opponent
In the case of a premature victory, the match is considered as completed, and the bets are calculated as mentioned above.
In wrestling, except for the “Victory by Points” method, (when 2 periods are fully completed), the victories by all other methods are considered a premature victory.
Wrestling matches are considered started after the referee’s signal.
If a match doesn’t take place due to disqualification or injury received by the wrestler before the beginning of the match, bets on the match result are calculated with odds of 1.00. Bets for the match winning result remain valid. After the participants of the final tour are known, the bets made for the result “the winner of the match and/or the tournament” are subject to calculation with odds of 1.00 if the final fight doesn’t take place and the winner of the tournament or the match is determined without the match being held. Bets on the outcome “winner of the tournament” remain valid until the participants of the final tour are known.
In wrestling, the period is considered completed if it was held up to the end.
Only the periods that have been fully completed are taken into account when calculating the bets on the number of periods. The bets made for the result of the period (in which the premature victory was registered) are subject to calculation, and bets on the results of the periods that have not taken place are calculated with odds of 1.00. The wrestler who has won the fight prematurely is also considered a winner of the period regardless of the points gap at that moment.
If after the start of the next period the wrestler refuses to continue the match for any reason, it is considered that the match has ended in the previous period.
A wrestling match which has been interrupted for any reason and has not been continued or finished within 24 hours, is considered failed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated with odds of 1.00.

Result

Predict the result of the match/period.
If the match/period ends in a “Draw” and the “Draw” outcome is not offered, then bets made on Win1 and Win2 outcomes of the match/period are subject to calculation with odds of 1.00.

Total

Over/Under

Predict whether the total number of periods in the match will be over or under the selected value.

Method of Victory

Predict the method of victory by which the fight will be won.

Premature Victory

Predict whether a premature victory will occur in the match or not.